🕹🕹🕹 RC17i released 🕹🕹🕹
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Dear community,
This is a maintenance release that brings fixes and some balance changes.
Critical fixes- reduced excessive texture size on some new female hero models (likely caused reported crashes)
ARMG- reviewed all resource rewards for all battle sites and made modifications so that each resource is on average provided equally
- as a consequence a few battle sites now give difference resource types than before
- mage vaults and arcane towers now have a chance for prisoners
- crypts no longer give prisoners but will give wood and/or ore much more often in combination with other rewards
- slightly nerfed gold rewards from rampart and dragon utopia battle sites
- gold rewards in battle sites are no longer higher after 3 months
- if a xerxon player visits a shrine of arkath in week 1, he will only get a message to visit next week
- an obelisk or shantiri quest with at least 2 objects now always gives at least a major artifact
- reduced movement bonus of oasis, rally flag and watering hole on ARMG to 500.
- reduced movement bonus of shrine of arkath on ARMG to 400.
- reduced movement bonus of stables to 100 per day, immediate bonus is unchanged.
- reduced excessive creep strength on loop-l middle zone
Game- bad morale now gives a -0.3 ATB penalty instead of -0.4
- fixed cleansing ability of first aid tent not working properly
- drain soul is buffed from sqrt(x)/4 to sqrt(x)/3
- reduced duration scaling on rally and banshee howl to be more similar to mass spells
- searing aura ability reduced to 6 dmg per infernal nightmare
- reduced festering zombie aura to reduce morale by not more than 1
- reduced goblin treachery to 20% to nerf necro snowball effect
- fixed neutral mummies getting too much mana
- invisibility now requires 9 instead of 7 stalkers, this is because weekly growth was changed to 9 and weekly growth is used for all such anti-abuse mechanics in the mod to maintain consistency.
- brisk raiders +1 attack
- removed week of balance
- pendant of interference now gives +2 morale and luck instead of primary skills, increased cost to 36000
- staff of the saint now gives +4 spellpower and staff of sar-issus +2 spellpower
- increased cost of ring of caution to 12000
- reduced cost of cuirass of forgotten hero, skull of netherworld and ring of banishment to 32000
- reduced cost of boots and helmet of forgotten hero to 28000
- clarified desc of mark of the sorceror.