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#1438
Старый 15.03.2023, 20:02
  #1438
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dredknight
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Регистрация: 24.10.2015
Сообщения: 708
dredknight#9852
Регистрация: 24.10.2015
Сообщения: 708
dredknight#9852
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Re: MMH5.5 - Герои Меча и Магии 5.5

🕹🕹🕹 RC17i released 🕹🕹🕹


>>> Download <<<


Dear community,

This is a maintenance release that brings fixes and some balance changes.

Critical fixes

  • reduced excessive texture size on some new female hero models (likely caused reported crashes)

ARMG
  • reviewed all resource rewards for all battle sites and made modifications so that each resource is on average provided equally
  • as a consequence a few battle sites now give difference resource types than before
  • mage vaults and arcane towers now have a chance for prisoners
  • crypts no longer give prisoners but will give wood and/or ore much more often in combination with other rewards
  • slightly nerfed gold rewards from rampart and dragon utopia battle sites
  • gold rewards in battle sites are no longer higher after 3 months
  • if a xerxon player visits a shrine of arkath in week 1, he will only get a message to visit next week
  • an obelisk or shantiri quest with at least 2 objects now always gives at least a major artifact
  • reduced movement bonus of oasis, rally flag and watering hole on ARMG to 500.
  • reduced movement bonus of shrine of arkath on ARMG to 400.
  • reduced movement bonus of stables to 100 per day, immediate bonus is unchanged.
  • reduced excessive creep strength on loop-l middle zone

Game
  • bad morale now gives a -0.3 ATB penalty instead of -0.4
  • fixed cleansing ability of first aid tent not working properly
  • drain soul is buffed from sqrt(x)/4 to sqrt(x)/3
  • reduced duration scaling on rally and banshee howl to be more similar to mass spells
  • searing aura ability reduced to 6 dmg per infernal nightmare
  • reduced festering zombie aura to reduce morale by not more than 1
  • reduced goblin treachery to 20% to nerf necro snowball effect
  • fixed neutral mummies getting too much mana
  • invisibility now requires 9 instead of 7 stalkers, this is because weekly growth was changed to 9 and weekly growth is used for all such anti-abuse mechanics in the mod to maintain consistency.
  • brisk raiders +1 attack
  • removed week of balance
  • pendant of interference now gives +2 morale and luck instead of primary skills, increased cost to 36000
  • staff of the saint now gives +4 spellpower and staff of sar-issus +2 spellpower
  • increased cost of ring of caution to 12000
  • reduced cost of cuirass of forgotten hero, skull of netherworld and ring of banishment to 32000
  • reduced cost of boots and helmet of forgotten hero to 28000
  • clarified desc of mark of the sorceror.
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