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Старый 01.06.2012, 23:41
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R55Max
 
Аватар для R55Max
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Регистрация: 31.08.2010
Адрес: Сибирь, МЕДВЕДИ
Сообщения: 1932
1539
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Регистрация: 31.08.2010
Адрес: Сибирь, МЕДВЕДИ
Сообщения: 1932
1539
Отправить сообщение для  R55Max с помощью ICQ
Выставка наград
One for all and all for one





Rules of the games:

During the registration each player has the right to set a veto for 1 template or template group (from 1 to 13)! That means that during the template choosing your opponent, who has the right to choose among 3 templates, will not be able to include into this 3 templates one banned by you! In the final right of veto works no more!

1. The list of players (captains) for the first pot will be done by elections. It will start 11 August.

2. Captains (1st pot players) make the lists for other pots for all the rest players as they want in the next following days.

3. The name of the team should be worked out. The drawing of team compositions will be made.

4. Transfers. After the drawing it is allowed to change one player in the next 3 days.

5. Games team:
Example:
Team_1 (red)
vs (blue) Team_2
Captain - Player 1 (red) vs (blue) Player 1 - Captain
Player_2 (blue) vs (red) Player 2
Player 3 (red) vs (blue) Player 3



6. During all matches the games are played only between the players of the same pot.

7. Reserve players can play any game for any player.

8. There are 3 days for restarts (111+111+111 or 111+112 or 113).
The color in drawing tables is defined for all maps. There are no color changes after restarts.

TEMPLATES:

1. 2sm4d(3)
2. Balance for choosing (М 200%, М+U 160%, L 160%, L+U 160%, XL 160%) М is played on 4 minutes, the rest - on 6
3. Panic
4. Elka
5. Spider
6. Mini Nostalgia or Nostalgia
7. 6LM10 or 6LM10a
8. 8MM6 or 8MM6a
9. 8xm12 or 8xm12a
10. 8xm8a
11. diamond
12. Jebus Cross
13. Anarchy


- When both opponents are known, red chooses 3 templates from listed above 13 groups of templates. It is not allowed to choose 2 or more templates from the same group! Then blue chooses from these 3 one which will be played. Also he can choose the colors as he wants.
- Castles and heroes are chosen randomly. It is allowed to choose starting bonus.


Rules for 2SM4d(3) is completely the same as the rules for seasonal tournament

Rules differences for templates other than 2sm4d(3):


Balance:
- Map settings: no water, monsters - strong, М - 4 minutes, 200% ; L - 6 minutes, 130% ; XL, XL+U - 8 minutes, 130%.


Panic:
- Map settings: difficulty 130%

Ёлка:
- Starter castle casual.
- Dirt road restart. It is taken by the will of any player immediately after map generation.
- Restart at will, if one of the players start their own hero was born in the castle (that is, you must tell your opponent, if you have a hero in his native castle, for the subsequent decision).
- No restart of the meeting.
- Time limit 8 minutes.

Spider:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. It is taken by the will of any player immediately after map generation.
- It is allowed to move between zones without fighting misplaced guards.
- If there is an upgrade of 1, 6, 7 creature building in Conflux or 4 creature building in Necropolis, it is not allowed to upgrade your existing troops of these levels or buy an upgraded version of creatures. If there is Necromancy amplifier built it is not allowed to upgrade vampire estate and it is allowed to use additional skeletons coming from necromancy.
- It is allowed to use DD twice a day on expert air magic.

Mini-Nostalgia and Nostalgia:
- Map settings: L+U and XL+U respectively, you can play together (only mini nostalgia), then place the components will be neutral castle.
- It is allowed to move between zones without fighting misplaced guards.
- Nostalgia at the exposed play with fast roads.

6LM10 and 6LM10a:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. It is taken by the will of any player immediately after map generation.
- It is allowed to move between zones without fighting misplaced guards.
- If there is an upgrade of 1, 6, 7 creature building in Conflux or 4 creature building in Necropolis, it is not allowed to upgrade your existing troops of these levels or buy an upgraded version of creatures. If there is Necromancy amplifier built it is not allowed to upgrade vampire estate and it is allowed to use additional skeletons coming from necromancy.
- It is allowed to use DD twice a day on expert air magic.

8мм6 and 8мм6а:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. It is taken by the will of any player immediately after map generation.
- It is allowed to move between zones without fighting misplaced guards.
- If there is an upgrade of 1, 6, 7 creature building in Conflux or 4 creature building in Necropolis, it is not allowed to upgrade your existing troops of these levels or buy an upgraded version of creatures. If there is Necromancy amplifier built it is not allowed to upgrade vampire estate and it is allowed to use additional skeletons coming from necromancy.
- It is allowed to use DD twice a day on expert air magic.

8хм12and 8хм12а:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. It is taken by the will of any player immediately after map generation.
- It is allowed to move between zones without fighting misplaced guards.
- If there is an upgrade of 1, 6, 7 creature building in Conflux or 4 creature building in Necropolis, it is not allowed to upgrade your existing troops of these levels or buy an upgraded version of creatures. If there is Necromancy amplifier built it is not allowed to upgrade vampire estate and it is allowed to use additional skeletons coming from necromancy.
- It is allowed to use DD twice a day on expert air magic.

8xm8a:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 10 minutes.
- Dirt road restart. It is taken by the will of any player immediately after map generation.
- It is allowed to move between zones without fighting misplaced guards.
- If there is an upgrade of 1, 6, 7 creature building in Conflux or 4 creature building in Necropolis, it is not allowed to upgrade your existing troops of these levels or buy an upgraded version of creatures. If there is Necromancy amplifier built it is not allowed to upgrade vampire estate and it is allowed to use additional skeletons coming from necromancy.
- It is allowed to use DD twice a day on expert air magic.

diamond:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- It is allowed to move between zones without fighting misplaced guards.

Jebus cross:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 10 minutes.
- Restart at the request of the player whose only road leading to the main guard. Taken on the day of discovery of this fact.
- Restart at the request of the player that has no road in the central Treasure. Taken on the day of discovery of this fact.
- Reset due to the slow road. Take if you want to at least one of the contestants after the generation of maps.
- Use the "Angel Wings" and spell "Flight" and "The door measurements" during the transition from one zone to another is allowed only if the broken guard between them.
- In case of buggy passes between the bands held at the adjacent zone is possible only if both zones penetrated in the GO Center.
- In the castle, you can choose the starting Necropolis hero Galtran.

Anarchy:
- Time limit 8 minutes.
- No restarts.
- Other restrictions in the rules does not.

Organization:


1.Tournament chief: R55Max - icq 584985121 and СryptoNight - icq 625567911

Refereeing and situations of argument solution : Pit for LM - icq 471401475 and Gomunguls - icq 499978341

2. Tournament schedule:
1st stage: group
- The tables in color for the first games. Secondly games change the team colors.
- The games in groups are conducted in round robin (all teams of a group have the 2 games between each other).
- At one game 12 days.
- The next round is 2 teams
- The main criterion of place distribution in groups is the number of gathered points (win brings 3 points, draw brings 1 point, lose brings 0 points). If some players got the same number of points than places are distributed according to the following additional criteria (listed in the order of priority):
a) Personal encounter teams.
b) The total number of wins.
c) Personal game team captains.
d) The total number of victories in blue.
e) Berger's coefficient.
f) Additional game team captains on balance template (M, 200%, 4 minutes / turn).
j) Random.

2nd stage: the playoffs for the Olympic system
The loser was eliminated.

3. With each pass of 2 teams.

4. In the play - off games go up to 2 wins.

5. Final game between winners of upper and lower nets are conducted up to 3 wins. The winner of the upper net must gain victory in 2 games, while the winner of the lower net must gain victory in 3 games.


Spelling reports:

Team 1 - Team 2: WLW - LWL = 2-1; 00D - 00D = 0.5-0.5
01.06.2010 Player 1 (red, random, fortress, Vistan, Tazar) def Player 2 (blue, random, Necropolis, Vokial, Tant) 2SM4d(3), 134

Где:
WLW - LWL = 2-1 - Winner, Loser, Winner ( captain win, player2 lose, player3 win) - Loser ,Winner, Loser( captain lose, player2 win, player3 lose) = 2win - 1win.

00D - 00D = 0.5-0.5 - no game, no game, Draw = 0.5-0.5

6.
Tournament starts on 20 august 2012.

7. Technical results:
Will be set individually after discussions with players.
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