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Старый 03.06.2018, 09:54
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Отправить сообщение для  Iamsamstan с помощью ICQ Iamsamstan#6087
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Re: Правила online игр в Герои III и сезонного Рейтингового турнира

20.05.2018. Rules changes:

Section I. Common rules.
4. Color and town choice.
Paragraph added:
4.3. Trading choice.
At the time of game creation the host generates a random pair of towns. After that the players call the sum which they are ready to pay to the opponent for the right to choose the town first. Minimal step of trade is 100 coins. The same situation is with the color choice. The total sum of coins (for the town and the color) the player sends to the opponent before starting of the game. When the host generates a pair of the same towns, the trade is held for the right to choose the starting hero first. Then the trade for the color takes place.
Each of the players has the right to regenerate the random pair of the towns once according to the wish, paying 500 coins to opponent. This time the player who pays 500 coins has the right to ban the generation of one of the towns.

Paragraph 6. Changes. Paragraph about HD-mod is added.
Added.
Using HD-mod, the players are obliged to swith on the options:
HD+
Save before each battle.
Everyday autosave (for tournaments)
And also HW_rules plug-in. The tournament moderator chooses options for HW_rules plug-in.

Section II. Rules.
1.2. First-meeting restart: Capture of opponent’s empty town is considered as the first meeting.
Before
1.2. First meeting restart until 115-116-117 including for fast-middle-slow roads correspondingly.
Meeting is the direct contact between opponents, it means any fight between them (between to heroes, with garrison of the tom or the mine of opponent).

Now.
1.2. First meeting restart until 115-116-117 including for fast-middle-slow roads correspondingly.
Meeting is the direct contact between opponents, it means any fight between them (between to heroes, with garrison of the tom or the mine of opponent) or capture of empty town without fighting. When the meeting takes place in the process of Simultaneous Turns option, players are obliged to load the save and replay turns without Simultaneous Turns option and if the meeting without Simultaneous Turns option didn’t take place, the game continues.



2.1. Red-Rush. The Red-Rush Rule has not been changed, but the Paragraph 2.1.5, which cancels Red-Rush in case of color-trading.

Added.
2.1.5 In case of trading for color, Red-Rush is allowed on any templates.




2.8. Castle restrictions. For Conflux paragraph is added:
Added.
Graal digging is remained. But it is necessary to build the corresponding level of Magic Guild in any of the controlled towns to use its bonus for Conflux (by analogy to rule of using magic scrolls but for each level of magic)



2.12. Bugs. The paragraph which prohibits the usage of Graal’s digging bug.
Added.
2.12.5. The everyday Graal’s digging bug is forbidden. It is forbidden to dig Graal if the hero has made any movements on current day.



Section III. Templates.

The previous meanings of SoD-timer are eliminated for all templates. The Roads options are added.


3. Jebus Cross-template.
Setting:
The template is played without middle roads.
Differences:
Paragraph added:

Added.
- It is possible to choose any staring hero for Conflux.



Restarts according to Player’s wish.
Paragraph is specified.
b) In case of technical restart on the day of opening of this fact only 111 is spent.

Before.
b) The Player who doesn’t have road to the treasure zone through the starting zone takes a restart on the day of opening of this fact. In case the player has subjective restarts, The Player can spend subjective restarts according to the choice (it is possible to spend the last 111 restart on day 124 for example). In case the Player doesn’t have subjective restarts, the Player can take extra restart.

Now.
b) The Player who doesn’t have road to the treasure zone through the starting zone takes a restart on the day of opening of this fact. In case the player has subjective restarts, The Player can spend day of subjective restarts. In case the Player doesn’t have subjective restarts, the Player can take extra restart.



10. Mirror templates.
Paragraph for mirror templates is added.

Mirror templates: h3dm1 и mt-diamond
Map settings options: map size is L+U, number of players is 2; number of AI players is 0 for h3dm1; 6 for mt_diamond, Number of allies is 0; Water is absent; Power of monsters is average; Difficulty is 160%,
Chess timer is (21:00+08:00+01:15).
Roads are middle.
Addictions:
- Starting towns are always identical.
- Middle/fast roads restarts is taken according to the wish at least of one of the Players immediately after map generation.
- There is only one subjective restart (111).
Addiction:
It is impossible to pass the shifted guards between zones on h3dm1 template, it is possible to pass the shifted guards between zones on mt_diamond template.



P.S.: The discussion of the rules is here.
P.P.S.: About mistakes and unclear points it is possible to write a private message to Dirty_Player.
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