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#392
Старый 28.08.2017, 12:08
  #392
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dredknight
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Регистрация: 24.10.2015
Сообщения: 699
dredknight#9852
Регистрация: 24.10.2015
Сообщения: 699
dredknight#9852
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Re: MMH5.5 - Герои Меча и Магии 5.5

@Nargott, "Combat" retaliation bonus is exponential skill.

If a unit retaliates 8 times in battle (completely random value), Might hero bonuses will increase it to 10-11.
If each strike does more damage on retaliation it will kill more enemy units which will deal less damage. Thus they will kill even less of your units so they will survive longer and retaliate more often. "Combat" is taken for retaliation when the player think it will add up to his build.

But if you consider the retaliation bonus for a shorter game (~ 6 weeks) then it is not that useful indeed and the skill will be mostly used for "melee" attacks.
If interested you can create blitz version of the mod meant for smaller map sizes.
We do not want to increase the current values as they will alter the mid and late term balance on the battlefield.

ЗаинтересованныйИ еще я не понимаю надобность некромантии всем темным классам. Может сделать – к боевому духу и характеристикам?
This was necessary to increase the number of skills in the pool for Magic classes because Might hero skill number was significantly higher due to the addition of "Shatters".
Also it is good to have skills that are not necessary it adds to the luck factor when leveling up and does not make everything predefined as the players pleases.

@battleredcat thanks for the links ! Now I have to convince Magnomagus that adding new models just for half of the classes would not make the mod look unprofessional .
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