MMH5.5 - Ãåðîè Ìå÷à è Ìàãèè 5.5 - Ñòðàíèöà 106 - Ôîðóì HeroesWorld-à

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Might&Magic

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Ñòðàíèöà 106 èç 106
 
Îïöèè òåìû
#1576
Ñòàðûé 25.06.2024, 12:30
  #1576
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Mustaaurinko
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Ðåãèñòðàöèÿ: 13.12.2010
Àäðåñ: Helsinki
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Îòïðàâèòü ñîîáùåíèå äëÿ  Mustaaurinko ñ ïîìîùüþ ICQ SodanJumala#9880
Ðåãèñòðàöèÿ: 13.12.2010
Àäðåñ: Helsinki
Ñîîáùåíèÿ: 64
Îòïðàâèòü ñîîáùåíèå äëÿ  Mustaaurinko ñ ïîìîùüþ ICQ SodanJumala#9880
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Re: MMH5.5 - Ãåðîè Ìå÷à è Ìàãèè 5.5

Sir DredKnight, how can I change the language in the MMH55 Manual application?
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#1577
Ñòàðûé 25.06.2024, 12:33
  #1577
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dredknight
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Ðåãèñòðàöèÿ: 24.10.2015
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Re: MMH5.5 - Ãåðîè Ìå÷à è Ìàãèè 5.5

MustaaurinkoSir DredKnight, how can I change the language in the MMH55 Manual application?

When you launch it, you are presented with a choice. The problem is that RC19b only supports English at the moment so you may want to get the RC18j
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#1578
Ñòàðûé 08.07.2024, 20:56
  #1578
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Mustaaurinko
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Ðåãèñòðàöèÿ: 13.12.2010
Àäðåñ: Helsinki
Ñîîáùåíèÿ: 64
Îòïðàâèòü ñîîáùåíèå äëÿ  Mustaaurinko ñ ïîìîùüþ ICQ SodanJumala#9880
Ðåãèñòðàöèÿ: 13.12.2010
Àäðåñ: Helsinki
Ñîîáùåíèÿ: 64
Îòïðàâèòü ñîîáùåíèå äëÿ  Mustaaurinko ñ ïîìîùüþ ICQ SodanJumala#9880
Âîñêëèöàíèå
Re: MMH5.5 - Ãåðîè Ìå÷à è Ìàãèè 5.5

Greetings, traveler! Can you please tell me how to make a map for teams? I created a map for 8 participants - me and 7 computer players. I now want to make it so that there are 2 teams each. But I can't figure out how to do it in mapmixer. confused
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ß åñòü ñàìà Íåîòâðàòèìîñòü! 
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#1579
Ñòàðûé 08.07.2024, 21:37
  #1579
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dredknight
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Ðåãèñòðàöèÿ: 24.10.2015
Ñîîáùåíèÿ: 714
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Re: MMH5.5 - Ãåðîè Ìå÷à è Ìàãèè 5.5

Mapmixer has 8 slots for 8 players. when you load the map only the players that are available will be modifiable.

if a map have 5 players - slots 1 to 5 will be modifiable.

If you set:

  • slot 1, 2 and 3 to value 1, this will make the fist 3 players to be in Team 1
  • slot 4 and 5 to value 2, this will make the last 2 players to be in Team 2
Then apply the change and check in game.
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#1580
Ñòàðûé 15.07.2024, 11:39
  #1580
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dredknight
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Ðåãèñòðàöèÿ: 24.10.2015
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Re: MMH5.5 - Ãåðîè Ìå÷à è Ìàãèè 5.5

🕹🕹🕹 RC19d released 🕹🕹🕹

 >>> Download <<<

This patch is mostly for improving the campaigns and game play on random maps. There are a few balance changes included as well.

CAMPAIGN

  • fixed instant travel being available in many missions where it wasn't supposed to, if the spell was learned on a save file, it cannot be unlearned, therefore this change will only be effective when starting a new chapter, unless a main hero had not learned it yet.
  • restored 'destroy magic wall with catapult' fight sequence in C6M5, which was omitted in older H55 releases because related files were missing or broken in Tribes of the East. Also
  • reverted some buffs to the boss battles that existed in rc19c to compensate for having to win less battles in total.
  • fixed an enemy hero in C1M3 sometimes spawning with only one imp.
  • changed weekly spawning sylvan stacks in C2M3 to grow in size at a less insane pace on higher difficulties.
  • removed a 'die without town for 7 days' trigger on necroboss hero in C5M3.
  • fixed a timer activating on a shadow dragon fight in C5M5.
  • fixed Nikolai sometimes receiving less experience than his secondary heroes in C5M5.
  • removed bonus creatures from necro town in C6M1 that can make modified AI very overpowered.
  • fixed Zehir getting a +2 spellpower bonus at the start of C6M1.

ARMG AND ADVENTURE MAP
  • fixed graves and wagon type objects always assuming a minimum guard growth of 8 days passed.
  • dimension doors refund movement points lost when cancelling an active visit of a town by revisiting the door.
  • the chance for a win in Casinos is now equal to 47% + 3% per luck of the hero instead of always 47%.
  • added many new army combinations with larger tier gaps that previously could not spawn like t5+t1 or t6+t2 or t7+t3.
BALANCE
  • Hero combat damage against tier 1,2 and 3 is ~5% higher
  • ballista damage is ~5% lower (-2 Attack)
  • Arcane crystal increased mana cost to 12
  • neutral mages start with 12 mana instead of 17 (or less when split)
  • neutral battlemages start with 13 mana instead of 12 (or less when split)
  • Lava Dragons +2 Attack
TEXT
  • clarified descriptions of mass spell effect in skillwheel
  • fixed descriptions of shadow image and slave market
  • added explanation for new players in ATB value tooltip
  • removed a handholding text from the original game from the battle frenzy perk.

For more details read the article on moddb!
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#1581
Ñòàðûé 21.07.2024, 12:20
  #1581
^
Mustaaurinko
📖
Ðåãèñòðàöèÿ: 13.12.2010
Àäðåñ: Helsinki
Ñîîáùåíèÿ: 64
Îòïðàâèòü ñîîáùåíèå äëÿ  Mustaaurinko ñ ïîìîùüþ ICQ SodanJumala#9880
Ðåãèñòðàöèÿ: 13.12.2010
Àäðåñ: Helsinki
Ñîîáùåíèÿ: 64
Îòïðàâèòü ñîîáùåíèå äëÿ  Mustaaurinko ñ ïîìîùüþ ICQ SodanJumala#9880
Âîñêëèöàíèå
Re: MMH5.5 - Ãåðîè Ìå÷à è Ìàãèè 5.5

The game has a “neutral heroes” feature. Will I get additional experience for each defeated this hero and does the experience depend on the level of this neutral hero? 🇧🇬
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ß åñòü ñàìà Íåîòâðàòèìîñòü! 
ß åñòü ñàìà Íåîòâðàòèìîñòü! 
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#1582
Ñòàðûé 22.07.2024, 10:54
  #1582
^
dredknight
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Ðåãèñòðàöèÿ: 24.10.2015
Ñîîáùåíèÿ: 714
dredknight#9852
Ðåãèñòðàöèÿ: 24.10.2015
Ñîîáùåíèÿ: 714
dredknight#9852
Ïî óìîë÷àíèþ
Re: MMH5.5 - Ãåðîè Ìå÷à è Ìàãèè 5.5

MustaaurinkoThe game has a “neutral heroes” feature. Will I get additional experience for each defeated this hero and does the experience depend on the level of this neutral hero? 🇧🇬

I have never used that option in play so cannot say.
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#1583
Ñòàðûé 12.09.2024, 04:23
  #1583
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527
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Ðåãèñòðàöèÿ: 12.09.2024
Ñîîáùåíèÿ: 1
Ðåãèñòðàöèÿ: 12.09.2024
Ñîîáùåíèÿ: 1
Âîïðîñ
Re: MMH5.5 - Ãåðîè Ìå÷à è Ìàãèè 5.5

Сборка нравится, но из-за ИИ подумываю возвращаться на EWA. Играю на большой карте с сильными существами (минус пол армии, чтоб открыть новые зоны). Замок ИИ на другом конце карты. Проход ко мне через три подземелья. При этом он на 3 неделе в середине стабильно выходит ко мне из подземелья с 20 лвлом и ломает мне лицо. Очевидно, в реальной игре это невозможно. Так же видно, что у ИИ пассивно появляется армия каждый ход. Есть какой-то способ это подкрутить?

* Нашел упоминание включения casual mode. Но при игре на сгенерированной карте для mmh5.5 нет таких опций. В описании сложности сказано, что можно включить "обычный режим игры". А как его включить?

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Еще есть проблема, что через некоторое количество времени на ГМК карте начинается сильное падение fps. До какого-то времени лагов нет хотя бы в боях, но потом начинаются и в бою. Играю на triangle-карте для 6 игроков, 1 на 1 с другом. Кажется, что чем больше раскрывается туман войны, тем сильнее падает фпс. 

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