Jelen11705.04.2015 Jelen117 (red, dungeon, Shakti, Shakti) def unq_flipmo (blue, castle, Caitlin, Crag Hack) Jebus Cross 116
Good area on my side, especially considering arts and stats boosts: I had cape of velocity, +3 morale and luck amulet, 2 libraries, 4 cons, speed boots, stables, 2 hives and 4 dwells of trogs. Everything I could need but it all started to appear pretty late. I had only 8 wyvs, 1 angel and wreckage of trogs starting 117, but Shakti with awesome speed, stats 12/11, cape, amulet and boots taken, next rushing for 3 cons still awaiting, libraries and tope. Approximate break at 124. Then opp surrendered as he had very hard, though perspective, map. 3 angels dwells, 2 cons, hive. On the other hand, all the area was blocked with strong guards (horde of hell hounds, lots of magi, angels dwells also guarded very strongly). He managed to beat horde of hell hounds with 6 monks, 40 pikemen and some wreckage, losing not even half of his army (that is really impressive for me). Then he tried to beat horde of mummies guarding a box but commited a suicided there as he probably tried to take it with only 1 angel on Crag. I really regret we didn't play anything in the center as it seemed to be nice show there (I should have broken to the center with Shakti 12/14 without arts = 17/16 with arts; opp would have had spectacular army and Crag was also taking perfect skills).
I confirm.
111. No lvl 2 building in the castle. Managed to recruit 5 heroes, Caitlin, Ciele and Crag being 3 of those. One lvl7 external that I could see also gloves defended by lots of b. dwarves and one hive (+lots of resources) defended by horde of ogres. Also the road to the desert seemed blocked by lots of mages guarding artefact + resources. Took a monastery with Ciele losing 4 sprites but kept the money for the next day;
112. Crag beat the b. dwarves (gloves) and horde of walking dead (+1 scouting) and finished the day with exp offense + basic air. Now the bad news: the lvl7 external I was partialy seeing 111 was defended by throng of orcs. They were also defending a +2 SP. To the right was the only part of the map accessible and there was another portal of glory. Portal of glory + 2xresources + spell scroll, lots of golden golems. A cons too with 3 or 4 angels inside. Another hive (not yet able to see by what it was defended). The road to the left was heavily blocked by horde of hell hounds (obelisk + artefact). There was also a prison guarded by several wyverns (which I don't remember now how fast did i took but what I didn't realise was that once the prison dissapeared some space was created to go around the mages). At the left another portal (the third) guarded by lots of enchanters. They were also guarding an artefact + resources
At the right also a trading post but the space I had available was not enough to have no money troubles. Ended the day with 7 heroes; I was realising I have a tough situation but couldn't accept the idea of having to ask for a 112 with crag, ciele and 3 portals even if very well guarded. So I decided to continue. Bad call;
113. As money was short the eighth hero was a level 10 locus. Lost 1 archer (of the 10 I've started with) 2 swordsmen and some 8-10 pikes. A breach was created for 2 heroes to gather resources in order to sell them. Ofc I was planing to use Locus for throng orcs and maybe if everything went ok for lots of enchanters (a big if ofc giving the situation). The second hive was guarded by horde of centaurs but the army was placed far from it trying to get the vital space much needed in order to build the first angel and help crag become decent at least;
114. Caitlin managed to beat 7 stone gargoyles defending a tower town using 2 sprites. Day 5 was fast approaching and I ended it with ~7k and not many extra resources. In fact some of them I didn't even had 10 of them. The accessible zone was smaller than the panties of a brasilian girl. Crag beat the 70 hell hounds (part of them cerberi) but left there to rot 3 water elementals, the last 2 swordsmen and all but 4 pikes. All the shooters (9 archers and 6 monks) lived another day. He with another low level companero went west to discover the great... west. He discovered a pandora that will learn meant his death also in the last episode. The bandages (horde) guarded also torso of legion. I was not at the right place but it became even clearer to me the error I made on 112 of accepting this challenge;
115. Managed with huge efforts to build and recruit the angel and he was crusing towards the not so well equiped/skilled Crag. The crazy barb was planning to attack the horde of bandaged guys hoping he'll find troops inside that will permit him to go for some lvl 7 externals;
116. A lousy lvl 4 Crag found his death at the hand of 92 mummies
What starts bad ends even worst.
Hoped for the zone to become a little less yucky instead it became even worst day after day. It's no problem really, I like difficult challenges, everyone (well, not everyone but the idea it's clear) can play with lots of easy recruitable lvl 6&7 creatures. But this one was a little too difficult anyway. Still I enjoyed the match, thanks for the game Jelen. We're already playing a re-rematch. Or re-revenge as you call it
PS: checked my opponent's match, 111 serpent fly 112 stables and +3 luck/+3 morale guarded by lots of mummies, 113 1a + +5att etc + the discovery of another 2 cons + lvl7 external and so on. Didn't go on. It's still my humble oppinion you should't tag low level externals but it's anyone's pick. Again thanks for the game