ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be? - Страница 4 - Форум HeroesWorld-а

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Старый 23.08.2017, 01:42   #46
Motto dokidoki shiyou
 
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По умолчанию Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

Цитата:
True Neutral
Цитата:
Ещё один.
__________________
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退屈がテンプレ
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Старый 23.08.2017, 05:15   #47
Sesame
 
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По умолчанию Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

ну такое..
после сотого вопросы пошли какие-то мутные, отвечала как придется.
до сотого тоже были странные, на которые не могу ответить однозначно, типа
88. I would rather spend two hours...
...enjoying the outdoors.
...at a good concert.


I Am A: True Neutral Human Sorcerer (4th Level)


Ability Scores:

Strength-12

Dexterity-12

Constitution-13

Intelligence-16

Wisdom-16

Charisma-13


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXX (10)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXX (10)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)

Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXX (4)
Druid ----- XXXXXX (6)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXX (6)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXXXXXXXXXXXXXX (16)
Sorcerer -- XXXXXXXXXXXXXXXXXX (18)
Wizard ---- XXXXXXXXXX (10)

Добавлено через 5 минут
Цитата:
Сообщение от Subin
Прошел тест более объективно!

Detailed Results в студию!
__________________
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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Старый 23.08.2017, 16:23   #48
Ment
 
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По умолчанию Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

Цитата:
A powerful but corrupt lawyer offers you money if you'll testify against your friend. Do you:
Запишу этот разговор и предложение взятки на камеру/диктофон, воспользуюсь этим в суде.
Не нравится вопрос 45. Очевидно, что животных надо лопать с уважением. И так ещё несколько вопросов...
__________________
Цитата:
Сообщение от Arandor
лучше сделать и жалеть,чем не сделать и не жалеть х))




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Старый 23.08.2017, 16:32   #49
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По умолчанию Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

Там полно странных вопросов в тесте, так-то. Хватает и тех, в которых нет подходящих опций, да. Ну и момент со статами тоже зря, как мне кажется. Так как завязан во многом на субъективном видении проходящего тест человека, которое не всегда является верным.
__________________
"Don't you see, don't you see, there has to be a balance in harmony between light and the dark side. And to create that harmony, we wanted to wipe out the dark side! And then all of a sudden two Siths come along and they kill all but two Jedis? That's not balance."
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Старый 23.08.2017, 16:51   #50
Ment
 
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По умолчанию Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: Neutral Good Human Cleric/Sorcerer (2nd/1st Level)


Ability Scores:

Strength-11

Dexterity-15

Constitution-14

Intelligence-15

Wisdom-13

Charisma-13


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)





Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXXXXXX (15)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXX (18)
Neutral - XXXXXXXXXXX (11)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)

Class:
Barbarian - XXXXXXXXXX (10)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXXXXXXXX (14)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXX (4)
Monk ------ XXXXXXXXXX (10)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXX (10)
__________________
Цитата:
Сообщение от Arandor
лучше сделать и жалеть,чем не сделать и не жалеть х))




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Старый 23.08.2017, 18:27   #51
Niemand
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По умолчанию Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: Lawful Good Human Fighter/Paladin (2nd/1st Level)


Ability Scores:

Strength-13

Dexterity-14

Constitution-14

Intelligence-13

Wisdom-15

Charisma-11


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.


Secondary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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