MMH5.5 - Герои Меча и Магии 5.5 - Страница 55 - Форум HeroesWorld-а

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Старый 17.07.2019, 10:32   #811
dredknight
Регистрация: 24.10.2015
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По умолчанию Re: MMH5.5 - Герои Меча и Магии 5.5

@Salaxaddin,

In MMH55 development to this point a number of changes were made to make creature upgrades to differ from each other. I can admit that certain creature upgrades difference may be more niche than others, or there are creatures which upgrades are used for the same tactics even though stat wise they are different.

Without giving a proper examples which upgrades can be changed and how to be made better I cannot elaborate further.

But to answer your question simply - MMH55 update branch will stay separate.
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Старый 01.08.2019, 20:50   #812
dredknight
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По умолчанию Re: MMH5.5 - Герои Меча и Магии 5.5

Dear everyone,

Here is a nice picture showing the difference between upgrades in MMH55. Credit goes to discord member @Калапуйсис.
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Старый 13.08.2019, 20:23   #813
dredknight
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По умолчанию Re: MMH5.5 - Герои Меча и Магии 5.5

Here is a sneak peak on the ARMG changes that will come in the next release!
- New templates, including Jebus and Diamond from Heroes 3
- Balance existing templates
- 30 new demo maps that will be included with the mod.

You can find more about it here.

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Старый 22.08.2019, 22:16   #814
dredknight
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По умолчанию Re: MMH5.5 - Герои Меча и Магии 5.5

MMH5.5 RC12 released!


This update primarily contains a big update to the Advanced RMG. There will be a separate in-depth thread about it so stay tuned!

Changelist

1. Spells & Skills

- Changed Mass Spells cost 4x the mana of the single target spell instead of 2x, except Mass Cleansing remains at 2x
- Changed Expert frenzy will only last 1 turn
- Fixed Flame Wielder spec not working for empowered fireball
- Changed Suffering & Righteous Might cost reduced to 8
- Changed Confusion, Deflect missile cost reduced to 7
- Changed (as a result of above changes) various spellcaster creatures have changed mana counts
- Fixed Shouting values now show the real ATB bonus which was always 11,22,33% just text was wrong.
- Fixed text for banshee howl and prayer

2. Creatures

- Changed Stalker/Mistress Invisibility lasts 2 instead of 3 turns.
- Changed Call Storm DMG lowered to 10 per turn per creature instead of 20, but max shooter penalty reduction increased to -40%
- Changed Untamed cyclops +1 Speed -2A -1D (make less risky investment)
- Changed Bloodeyed cyclops +2D +1A +10HP -1Speed
- Changed sharpshooter +2Hp -1ini (fix first turn OP, now the others are the fast ones since they do less dmg on first shot)
- Changed Master hunter +1ini -1max dmg
- Changed Vindicator 3-4 dmg, now more resistant to have dark magic
- Changed fix Lizard bite txt
- Changed Hunters +10 cost
- Changed Mountain guards, Defensive stance boosts defense by +5 instead of +10
- Changed Ingvar specialization gives +1Hp per 10 levels, not 5
- Changed Fortress T1 Defenders -5 cost
- Changed Academy T1 Gremlins -5 cost

3. Scripts

- Added new user option to force which ultimate artifact is rewarded for Obelisk and Shantiri disc quests on RMG maps.


MMH55 RC12 full release note
MMH55 RC12 download link
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