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#16
Старый 13.12.2011, 19:29
  #16
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Arandor
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

фуууу. я стал хуже(


I Am A: True Neutral Human Ranger (2nd Level)


Ability Scores:

Strength-9

Dexterity-11

Constitution-12

Intelligence-11

Wisdom-16

Charisma-11


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXX (10)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XX (2)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - XXXX (4)

Class:
Barbarian - (0)
Bard ------ XX (2)
Cleric ---- (-2)
Druid ----- (-4)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- XXXXXX (6)
Rogue ----- (-2)
Sorcerer -- (0)
Wizard ---- (-4)
__________________


Be strong. Believe


Be strong. Believe
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#17
Старый 13.12.2011, 20:44
  #17
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Nyashechka Kavai
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

Neutral Evil Human Sorcerer (2nd Level)
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#18
Старый 02.01.2012, 01:00
  #18
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Mestear
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

Кто бы сомневался что друид.


I Am A: True Neutral Human Druid/Sorcerer (2nd/1st Level)
__________________
Что такое осень - это небо
Плачущее небо под ногами
Что такое осень - это небо
Плачущее небо под ногами
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#19
Старый 01.08.2012, 00:06
  #19
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ToX
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: True Neutral Human Fighter (1st Level)


Ability Scores:

Strength-10

Dexterity-13

Constitution-13

Intelligence-15

Wisdom-12

Charisma-11


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)





Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXX (11)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXX (6)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-2)
Bard ------ XXXX (4)
Cleric ---- (-4)
Druid ----- (-2)
Fighter --- XXXXXX (6)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- (-2)
Wizard ---- XX (2)
__________________
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#20
Старый 01.08.2012, 02:32
  #20
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: True Neutral Human Sorcerer (1st Level)


Ability Scores:

Strength-10

Dexterity-12

Constitution-12

Intelligence-14

Wisdom-12

Charisma-13


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-4)
Bard ------ XXXXXX (6)
Cleric ---- (-6)
Druid ----- XX (2)
Fighter --- (-6)
Monk ------ (-23)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXX (4)
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#21
Старый 01.01.2015, 06:53
  #21
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

Деградировал, судя по характеристикам.
I Am A: True Neutral Elf Wizard (1st Level)


Ability Scores:

Strength-14

Dexterity-13

Constitution-14

Intelligence-14

Wisdom-19

Charisma-12


I Am A: True Neutral Human Sorcerer (2nd Level)


Ability Scores:

Strength-10

Dexterity-11

Constitution-10

Intelligence-11

Wisdom-11

Charisma-12


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Alignment:
Lawful Good ----- XXXXXXXXX (9)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXXXX (16)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXX (5)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXXXX (6)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - XXXXXXXX (8)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXX (4)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXX (8)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXXXXXX (12)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXXXXXX (12)
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#22
Старый 01.01.2015, 16:08
  #22
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Big Sanek
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

А я по-прежнему самый сильный, ха)
__________________
ОХОХО, ПОЖАБАВИМСЯ.
Трынди брынди электрогитарка, под столом сидит ВАЙФАЙКА
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Спасибо, Близзард, дай-то бог здоровья


ОХОХО, ПОЖАБАВИМСЯ.
Трынди брынди электрогитарка, под столом сидит ВАЙФАЙКА
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Спасибо, Близзард, дай-то бог здоровья


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#23
Старый 01.01.2015, 16:24
  #23
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Граф Орлов
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: True Neutral Human Fighter/Sorcerer (1st/1st Level)


Ability Scores:

Strength-13

Dexterity-11

Constitution-17

Intelligence-14

Wisdom-13

Charisma-10


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.


Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXXXXX (17)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXXXXXXX (8)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXX (8)
Cleric ---- XXXXXXXXXX (10)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXXXXXXXXXXXXXX (16)
Monk ------ XXXXXXXXXX (10)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXX (4)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXXXXXXXXXX (16)
__________________
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#24
Старый 01.01.2015, 18:37
  #24
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Небо
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: True Neutral Human Monk (2nd Level)


Ability Scores:

Strength-11

Dexterity-13

Constitution-14

Intelligence-12

Wisdom-14

Charisma-11


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)



Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XXXXXXXXXXXX (12)
Chaotic Good ---- XXXXXXXXXXX (11)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXXXX (16)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXX (3)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXX (8)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)

Class:
Barbarian - XXXXXXXXXX (10)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XX (2)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXX (8)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXX (10)
Wizard ---- XXXXXXXXXXXX (12)
__________________
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#25
Старый 01.01.2015, 18:45
  #25
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Ment
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: Neutral Good Human Sorcerer (3rd Level)


Ability Scores:

Strength-14

Dexterity-13

Constitution-15

Intelligence-15

Wisdom-12

Charisma-13


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (34)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXX (6)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXX (6)
Cleric ---- XXXXXXXXXXXXXX (14)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXX (8)

Левелапнулся.
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#26
Старый 02.01.2015, 20:59
  #26
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Arandor
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: True Neutral Human (2nd Level)


Ability Scores:

Strength-11

Dexterity-13

Constitution-13

Intelligence-13

Wisdom-16

Charisma-11


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXX (4)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XX (2)

Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXXXX (6)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXXXX (6)
Monk ------ XXXXXXXXXXXXXXXX (16)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXX (12)
__________________


Be strong. Believe


Be strong. Believe
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#27
Старый 03.01.2015, 03:30
  #27
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Morning
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

Хоть кто-то прокачался.

Добавлено через 1 час 5 минут
I Am A: Chaotic Neutral Human Ranger (3rd Level)


Ability Scores:

Strength-13

Dexterity-13

Constitution-13

Intelligence-15

Wisdom-14

Charisma-13


Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




Detailed Results:

Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXXXXXXXXX (12)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXX (3)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXXXXXX (11)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXX (6)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXX (8)
Druid ----- XXXXXXXX (8)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXXXX (10)
Paladin --- XX (2)
Ranger ---- XXXXXXXXXXXXXXXXXX (18)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXXXX (14)
__________________
My sword, my trusted ally, unphased by my aspect.

My sword, my trusted ally, unphased by my aspect.

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#28
Старый 03.01.2015, 04:04
  #28
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Ple-Sen
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: Chaotic Neutral Human Wizard (1st Level)


Ability Scores:

Strength-10

Dexterity-10

Constitution-10

Intelligence-14

Wisdom-13

Charisma-10


Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXXX (12)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXXXX (11)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXXXX (8)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXXXXXX (8)
Druid ----- XXXX (4)
Fighter --- XXXXXXXX (8)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXX (8)
Rogue ----- XXXXXXXXXXXXXX (14)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXXXXXXXX (16)
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#29
Старый 20.08.2017, 02:28
  #29
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Teriteri
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: Chaotic Neutral Human Bard/Rogue (2nd/1st Level)


Ability Scores:

Strength-13

Dexterity-14

Constitution-12

Intelligence-11

Wisdom-13

Charisma-12


Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


Secondary Class:
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
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#30
Старый 22.08.2017, 14:45
  #30
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Arandor
 
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Re: ТЕСТ. What Kind of Dungeons and Dragons Character Would You Be?

I Am A: True Neutral Human (3rd Level)


Ability Scores:

Strength-9(10)

Dexterity-13

Constitution-11(13)

Intelligence-13

Wisdom-15

Charisma-12


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)






Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXX (4)

Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXX (6)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXX (8)
Monk ------ XXXXXXXXXXXXXXXX (16)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXXXXXXXX (14)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXXXXXXXX (10)
__________________


Be strong. Believe


Be strong. Believe
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