Акула97Two new species of specializations weaker than the old (some old specializations too weak, but some were strong) .For example: Arhilikus hero thirtieth level gives three dark mages (Lich) a week, by which time he will be 70 liches.Geroy Tkodor gets +4 witchcraft at the thirtieth level, it is not enough for me. Sorry if it is not clear, translated by google-translator.
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Два новых вида специализаций слабее,чем старые(некоторые старые специализации тоже слабые,но некоторые были сильные).Например:герой Архиликус с тридцатым уровнем дает трех dark магов(лич) в неделю, к этому временю у него будет 70 личес.Герой Ткодор получает +4 к колдовству на тридцатом уровне,для меня это мало.
Thank you now I understand.
Архиликус specialization at level 30 gives indeed 3 liches per week. Have in mind that they are also per castle. So if you have 2 castles this is 6 more liches per week.
Basic liches growth is 3. Castle building makes it 6. So at level 30 you have 9 liches per week per castle.
Player can easily get level 10 at week 2. This means that the first population week the player can get liches he will get 1 more for certain. This makes 3 + +1 (citadel) +1 (specialization) = 5.
This is 25% more liches now.
at level 20 + castle building, a player will get 8 instead of 6 (33% more).
at level 30 + Castle building a player will get 50% more liches.
Having in mind that necro army do not die this means you will have significantly more liches that expected at the time of the battle.
Tkodor, witchcraft bonus is not so big because it relate to all schools/all spells. Narrow magic specializations are more potent but are easy to counter because the enemy know your strategy from the very beginning.
Same philosophy goes for other broad specializations as well.
"Blood drinker" - The hero gets +1 attack on each killed enemy troop. He gets another +1 for every 9 levels. This means that on level 30 he will get +3 attack per killed troop. Attack bonus is also nerfed to 3.33% instead of 5%.
So at level 30 you get almost no bonuses before some of yours and/or enemy troops start falling.
Imagine that you have Player A vs Player B.
Player A gets a hero with specialization Wasp queen - "Wasp swarm deals 7.5% more damage per hero level".
Player B picks Might or balanced hero with Shatter Summoning or develops another hero with specialization Spellwringler "Hero has a chance to permanently block enemy spell from the spellbook for the rest of the battle".