Another version dropped today! Major changes include:
- Hero level cap increased to 99!
- Duel Mode for MMH55 - thanks to our member Skegy now we have new and refurbished Duel mode for MMH55 where players can play against the AI or another player!
- Creature tactical improvements - some creature speed has been nerfed by 1 to make battlefield maneuvers more sensible. There were creatures that reached almost everywhere if they go 1-2 squares forward.
- Revamped Shatter skills - The Shatters now offer better scalable bonuses. Each faction has its own summoning creature!
- Significant spell improvements such as - Frenzy is back to ToTe way of working and is now level 5; Spell damage starts lower at the beginning of the game but gets higher at late game; Teleportation is moved to dark; Celestial Shield is moved to Light level 5; Puppet Master is moved to Summoning and way more....
Fixes include:
- Battle animations can be speed up significantly.
- Mapmixer utility was updated, now fixes non-reflective water and fixes to NCF mixing.
- Issue with white water in editor was fixed.
- Reduced brightness of snow textures to prevent eye annoyance.
- Fixed Necropolis mage guild showing wrong icons & visuals.
- Tower Damage has new formula and increases with town level. (Credits: Deflaktor)
- AI aggressiveness was optimized as much as possible within limits of possibility (only applies to offensive AI).
- Added option to disable all in-town artifact merchants in user settings.
You can read more about the changes
duel mode and summons,
tactical changes and spells,
Lore and shatters .
Download the new version from
here.