The leadership math is correct. But I have never done it before so I really do not have a clue how much a hero ATB is worth in respect to unit ATB.
Поясню, почему я критикую проходные умения/навыки (которые больше ничего особого не делают). Фактически, герой тратит levelup, ничего нормального не получает, ждет следующий levelup, только после которого получает хорошее умение (и то, может сразу не зайти - тогда придется ждать следующих levelup). Отложенная награда - это не очень приятная механика, на мой вкус.
Кроме того, если бы Combat был сильной базой (база значит голый навык, без умений), у игрока была бы опция качать искусный Combat, но отказываясь от умений в нем. Это дополнительная вариативность. Сейчас ее нет, т.к. вкладывать 3 levelup в +20% к ситуативным ответкам (и больше ничего) мало кто захочет.
Nargott, you want to buff lesser skills/perks and leave the strong ones be. You create overall disbalance between trees.
Also the logic you use is invalid. By saying "lets take combat and for some reason do not go with further perk upgrades" you impose that the player would not take any more skills from that tree even though it will be superior to other secondary skill branches. This statement not possible in practice because anyone who play heroes in PvP play for the victory. Anyone who play for victory tries to make his best run.
Also I already said I cannot accept criticism based on personal interests and not on objective approach. I like your vigorous debating but it seems you are only making decisions on our core model based on what you see as numbers and not on actual game experience based on the mod.
It is really nice to debate here and I try to answer all peoples questions but I really start to get tired of finding a way to deliver all that is done in a single package.
If you think our model is biased go find a player you think is equally good and try a few games against each other.
Get a race and a hero try to find an easy win strategy against your opponent.
If it succeeds tell him how you did it and second game with him knowing that you are going to use it. If he defeends well,you try a third game with the same faction and same hero. Try to find a hole in his counter etc...
Take the data and come and challenge me with it. Show me some replays.
Even a game like chess where both players have the same type of figures and the field is symmetric utilize different strategies on both ends (black and whites) only because white moves first.
Cheers