RoseKavalierYandex translate has failed me!
You said, paraphrasing, that SoD_SP keeps adding features which can be negative in some way.
I generally try to make the changes optional, although some of them are currently set in stone - hard to imagine some people allowing their game to freeze for example when solution is available. My question was which features should also receive option to turn on / off as well? It is very easy to do, just takes a bit of time.
Of course few things will never be possible (Multiplayer for example).
In SoD_SP 1.16, I will add some way for mapmaker to enforce which SoD_SP options should be on or off. If you don't want SoD_SP on your map or if you absolutely want to require it, etc - mapmaker will be able to decide.
It's not 'negative' it's just kind of unpredictable.
The problem is that the more options player has - the higher chance that something can go terribly wrong. Thus I understand why HotA team doesn't want to make any options and everything is set in stone once implemented.
So enforcing options seems to be a good solution.
For me personally, the most frustrating feature is disabled stats overflow. So I'm waiting for 1.15 as I hope you'd implement the changes we've discussed on Heroes Community, such as heroes hireability.