Ziemian4 guild rolls ahead when i got tp, stronger army, better heroes, took utopia with +10 all and t5 spell box from both sides before taking 4 towns including mg in one turn, then opp left the game.
Or, in short, "my very lucky day, i played worse because i had less towns for a few turns and if crag got earth it was an easy win for my opponent"
tfp)
all game have more towns crag don't have earth mage where is a balance here, can build fast tp but want to control towns, forgot for timer to kill scouts opponent who takes my town - tfp