dredknightABILITY PROCS
- removed the proc factor system for triggering creature abilities and use simpler system from version 3.0 based on HP:
- Chance = 40% + 5% * (TotalHP / TotalTargetHP) if targetHP is lower
- Chance = 40% 5% * (TotalTargetHP / TotalHP) if targetHP is equal or higher
Great change!
But I see that 5% is simple 40/25 * 3 = 4.8% multiplier.
Can you change this multiplier separately, to have ability to set it equal to 0 (zero)?
The problem with this multiplier is that there is 45+% chance if HP is greater, and 35% chance or less if HP is lower, this difference between 45 and 35 is non-logical hole.
Please explain, can I use patches for "stripped exe", or need to do any additional actions with exe file for it?