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#1534
Старый 22.12.2023, 03:45
  #1534
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dredknight
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Регистрация: 24.10.2015
Сообщения: 762
dredknight#9852
Регистрация: 24.10.2015
Сообщения: 762
dredknight#9852
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Re: MMH5.5 - Герои Меча и Магии 5.5

🕹🕹🕹 RC18g released 🕹🕹🕹

>>> How to install <<< 

>>> Download <<<

Dear community,

We have released patch RC18g, another maintenance release with UI featuresbugfixes and (mostly minor) balance adjustments.

CHANGELIST

Ability spell effects v2
The combat abilities' improved effects introduced with RC18f were very heavy on development side as every text had to be edited single-handedly. Quite some mistakes where made on that release, some effects had wrong texts and others were not shown by the game at all. We had to either revert the system or approach it in a different way.

For RC18g the system got revamped from the ground up. All effects' texts are now dynamic so they represent the value/stat/chance of the ability in real time. Some examples of abilities with description that will help the player to easier understand creature strengths and weaknesses:

  • retribution, offensive/defensive formations show the real time bonuses as they change between unit turns
  • chance based abilities show chance-to-trigger value
  • hero level based specializations are calculated every battle
  • and more...



BALANCE
  • Hydra Regeneration HP pool set to 15%*stack_hp from 10%*stack_hp + creature_growth_hp
  • Power of Speed perk grants Mass Haste spell at Expert mastery (was advanced)
  • Power of Stone perk grants Mass Deflect Missiles spell at Expert mastery (was advanced)
  • Treants get -2 defense and -10 health (were strong compared to other unupgraded tier 6 units)


FIXES
  • Agility creature ability will now not give maximum defense bonus at start of combat when creature has not yet moved.
  • Battle Elation spell effect icon was bugged
  • Blindness spell effect was using the original Dark School icon
  • Sar Issus artifact set bonus creature Spellpower was not working
  • Rally ability duration formula was missing the flat 2 turns value
  • Gold income UI from skills shown in the UI multiplied (visual issue did not affect real income) every time when hero interacts with another hero or swap artifacts in inventory

For more details read the article on moddb!

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