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Старый 18.03.2010, 13:31
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Pit for LM
 
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Регистрация: 09.03.2008
Адрес: Москва
Сообщения: 3038
1814
Отправить сообщение для  Pit for LM с помощью ICQ
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Re: [ОБСУЖДЕНИЕ] Новый межпортал

HW TE options:

Cartographers are replaced by Covers of Darkness - yes
Loan Bank - no
Select neutral town types - yes (to avoid doublebuild)
Market of time - no
Mirror of the home-way - no
Summoning stones - no

Arrow towers gain exp - no
Leave troops by right-clicking - no
Commanders are enabled - no
Demolish town buildings by right-clicking - no
Creature dwellings accumulate creatures - no
Creature dwellings accumulate guards - no
Sylvan Centaur creation is allowed - no
Troop stacks gain experience - no
Artifacts may be left by right-clicking - no
Disable cheat codes and menu - yes

Ban spells from mage guilds and pyramids - yes
Ban spells from spell shrines - yes
Ban spells from scholars - yes
Ban spells from scrolls and pandora's boxes - yes
Ban spells from hero's starting spells - yes
Ban summon boat - yes
Ban scuttle boat - yes
Ban water walk - yes
Ban TP - no
Ban DD - no
Ban fly - no
Ban visions - no
Ban Armageddon - no
Ban View Air/Earth - no
Ban Animate dead - no
Ban ressurection - no
Ban disguise - no

Banned artifacts - boots of levitation, sea captain's hat and necklace of ocean guidance

Hit & run restricted - no
Savage monsters - yes
Custom start resources - no
Modify heroes - yes
Chess like time control - yes (360+360)
Timer stops in battles - yes
First day money transfer - no
New inferno castle gates - no
Disable some town buildings - no
New witch hut - yes
Mage guild rebuilding - yes
Reserve stack - no
Empty battlefield - no
No upgraded stack - no
No god morale - no
Offline mode - no

Restricted DD - yes
Replace scrolls with gold - yes
Replace hill forts with Fairy Dragons - yes
Build 2nd level - yes
DD in water - yes
Minsk rules - no
Necropolis patch - yes
One to many way monolith - yes


HW TE.ini:

360 initial time
360 add per turn
0 Army upkeep (in %)
0 Army experience multiplayer (in %)

[Classes ban]
1= 1 Warrior (0 - enable, 1 - ban)
2= 1 Sage
3= 1 Explorer
4= 1 Speedy
5= 1 Sniper
6= 1 Maradeur
7= 1 Healer
8= 1 Merchant
9= 1 Governor
10= 1 Leprechaun
11= 1 Terraformer
12= 1 Artificer

[Replace scrolls values]
1= 5 1st level (all*100gold)
2= 10 2nd level
3= 15 3rd level
4= 20 4th level
5= 25 5th level

1= 2 Roads (1 - dirt, 2 - grav, 3 - cobb, 4 - remove all roads, other - no change)


HW other options:

No exotic scripts (Watch tower in Tower, Inferno patch, scholar view, etc)
Non-modified text resources (no crypts on lava, Ufretin has dwarves only, etc)


HW rules:

0) Template is 2sm4d(3), size L+U, human players 2, computer players 0, difficulty 160%, no water, strong monsters, time limit 360+360 (battles not included).
Players choose towns and colors according to the following procedure. Towns, available for selection are reduced by 1 by each player, turn-by-turn. It's not allowed to pick same town types. When 3 towns are left, player chooses town which he will play and his opponent chooses from the rest 2 towns. Player, who chooses from 2 towns, chooses the color. Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
The rest towns are Tower, Inferno and Dungeon. invisible: "I choose Inferno", vbn: "I choose Dungeon and red color".
1) Restarts:
Players must take restart:
- if starting hero is not Level 1.
- if player has more than 1 starting town.
- if starting town hasn't Fort.
- if players have battle between them during first 6 turns. But, if both players agree, they can continue their game.
player can take 1 restart with no reason during 1st own turn.
player can take 1 restart with no reason during 3rd own turn.

2) Interdictions:
2.1 No Red Rush (Red player can't attack Blue heroes or towns or guarded mines or flag Blue's unguarded town on Day 1 of ANY week using some NEW army (army brought with new heroes, from dwellings, Pandoras, hives, conservatories, portals of summoning is NOT considered as NEW))
2.2 No Hit & Run. Attacking hero can't flee in round 1 if he used some magic of direct damage. Defending hero can cast a spell and run away.
2.3 Free to use Angle Wings.
2.4 Must Fight misplaced guards. If there is no guard between zones - you can move between zones.
2.5 Must Fight misplaced guards of Pandora's Boxes, Arts and any other objects. You can take chests and resources without guards fighting.
2.6 You can dig Grail after 5 week of game.
2.7 Free to use Mercenary Camp

3. If battle ends in a draw - then attacking player must flee (even if attacking player has better army).
Example: attacking player has horde of Golems and can't kill 1 Ghost dragon which flies away.
In "shackles present during draw battle" condition it is necessary to load last savegame, repeat exactly all moves until the draw battle, dismiss army, killed in battle. Than it's necessary to remove shackles, attacking hero must attack and flee or surrender.
In the case of disconnect player has to end his turn and make a save. Than the game continues from loading this save. In the case of program crash the game continues from autosave of inactive player. If connection was lost during the fight, all moves must be repeated after loading.

Files with options (*.dat) and TE.ini are in the attachment.
Вложения
Тип файла: zip INI_and_DAT.zip (1.1 Кбайт, 194 просмотров)
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