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#3312
Старый 29.04.2011, 22:30
  #3312
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Ment
 
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Регистрация: 30.10.2009
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Регистрация: 30.10.2009
Адрес: Национальный заповедник
Сообщения: 31052
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Re: Heroes 6 - Обсуждение

Вот и я не знал, только на ag увидел активное обсуждение абилок героев разных фракций, а на сайте уже ничего не было. Редиски.

Добавлено через 8 минут
Впрочем, на ag ещё есть описания абилок героев двух фракций для всех типов героев (стандарт, слёзы, кровь). Привожу.
1)Наги
Samurai
Neutral Ability: Calm Before the Storm
The Initiative and Might Power of Sanctuary friendly creatures are increased when they do not attack during their turn.

Shogun
Advanced Ability: Eightfold Lotus
Target stack always retaliates and is immune to effects preventing retaliation.

Ultimate Ability: Eye of the Storm
Target friendly stack evades the next incoming attacks.

War Master
Advanced Ability: Prepare for Strike
All friendly stacks gain additional damage for each movement points they do not use in their turn.

Ultimate Ability: Twin Fangs
Target stack strikes twice when it attacks. Lasts several turns.

Monk
Neutral Ability: Inner Eye
When friendly Sanctuary creatures do not attack in their turn, they gain a Magic Power and Defense bonus for the next turn.

Tide Master
Advanced Ability: Serenity
Target enemy stack cannot move, attack or use an ability. Any damage frees the target which can retaliate. Lasts several turns.

Ultimate Ability: Tsunami
All enemies are "Soaked" for several turns. All one square-sized enemies are pushed back 2 squares and "Stunned" for several turns.

Flood Conjuger
Advanced Ability: Watery Grave
Target enemy stack is dealt damage (Water) and is ""Soaked"" (Decrease Air Resistance). Affects Living creatures only.

Neutral Ability: Monsoon
A thundercloud appears at the chosen location. All creatures in the area are "Soaked" (decrease Air Resistance) and dealt Air damage. Air Magic and Water Magic bonuses both apply to this spell.
2)Орки
Barbarian
Neutral Ability: First Blood
The first time a friendly Stronghold stack is dealt damage, the Might Power and Movement of all friendly Stronghold stacks are increased. Lasts several turns.

Chieftain
Advanced Ability: Unfettered
All Movement, Initiative, Morale and Might Damage negative effects are dispelled for the entire army.

Ultimate Ability: Might Over Magic
Magical Damage on friendly creatures is decreased in proportion with the hero's Might score. Lasts several turns.

Warmonger
Advanced Ability: Blood Fury
Target's Rage level is increased and lasts one more turn.

Ultimate Ability: Power of the Horde
The hero's attack deals increased damage, based on the size of his army.

Shaman
Neutral Ability: Earth and Sky
On the first turn of combat, the Initiative and Movement of all friendly creatures are increased. The Initiative and Movement of all enemies are reduced. Enemy flyers are not affected by this ability.

Earth Shaper
Advanced Ability: Idol of Earth
An idol appears at a chosen location. Any damage dealt to friendly stacks in the area around it is reduced. The idol has 2 Structure Points and lasts several Turns.

Ultimate Ability: Mother Earth's Blessing
All Stronghold stacks in the hero's army grow for one Turn. When the effect ends, stacks revert to their previous state, any damage suffered in the meantime is first deducted from the bonus creatures.

Storm Caller
Advanced Ability: Idol of Storms
An idol appears at a chosen location. The Initiative of friendly stacks in the area is increased. At the beginning of each turn, a Chain Lightning spell is cast on a random enemy in the area, hitting up several targets, damage halved between each jump. The idol has many Structure Points and lasts several Turns.

Ultimate Ability: Father Sky's Wrath
All creatures in the enemy deployement zone suffer damage (Air) and are "Dazed" (decrease Movement and Initiative) until end of turn. Small creatures are randomly scattered away.
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