MarettiAs I read the rules you can go from zone to zone without fighting the guards, but in this case the only guards there is between us is the big block and they have to be faught. If you can just fly in like that on a temp where the towns are so close and there is a big block that ruins the temp imho. Whoever gets DD and fly gets to big an advantage.
According to existing rules:
5.6.4. It is allowed to move between zones using Angel Wings, Dimension Door and Flight spells without destroying the passage guards.
Thus Javdet's action is correct.
I'm sorry, but always we played like this on 2sm4d3 template with a big block between players' starting zones. Mini-nostalgia has quite the same layout. The reason is probably that it's usually easier to destroy big block than to find transport magic. The situation changes on Jebus - due to weak guards in starting zones and possibility ho have relics there it's sometimes possible to get DD or fly very easily. Thus there is necessary to fight big block.