function dopF (heroname)
prog = 1
MessageBox (GetMapDataPath().."text10.txt");
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "wayF", nil );
sleep (5)
SetObjectiveState('obj_dop', OBJECTIVE_ACTIVE);
SetObjectiveVisible( 'obj_dop', true, 1 );
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "wayF", "dopF" );
end;
function dop1 ()
if prog == 1 then
MessageBox (GetMapDataPath().."text11.txt");
end;
if prog == 2 then
SetObjectiveState("obj_dop", OBJECTIVE_COMPLETED);
AddHeroCreatures("hero", 64, 30);
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "way1", nil );
end;
end;
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "way1", "dop1" );
function fenixF (heroname)
prog = prog +1
Trigger(OBJECT_TOUCH_TRIGGER, "fenix", nil );
end;
end;
Trigger(OBJECT_TOUCH_TRIGGER, "fenix", "fenixF" );
Добавлено через 47 секунд
Примерно вот так