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#2479
Старый 15.09.2013, 15:42
  #2479
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Maretti
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Регистрация: 30.09.2011
Сообщения: 1260
1864
Отправить сообщение для  Maretti с помощью ICQ
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Re: HoMM3 HD - мод (дополнение) к игре Heroes of Might and Magic 3

I have some wishes and ideas to improve the game:

1. Overall timer for both players, showing how much time did each player spend so far in the game.

2. View Opponents chesstimer, so you can see how much time he has left at the end of the turn.

3. After load is not given full time for 1 round, but just 2 minutes.

4. When you see strongest hero in tavern, its important that it only shows strongest hero at the end of the turn. Its a problem that opponent can take restart because he sees that you got a strong hero day 1 even though you are hiding him.

5. Improved quick combat. In order to make games shorter and streams more attractive to watch, it would be a big improvement if easy fights are handled with no loses by the ai. These fights are very boring to watch. I know this is not something that is easy to do, but it would be a major improvement if the ai was better in QC, so that it could beat horde gnolls etc with no loses if u have a decent shooting stack, or you are fighting some average shooters with 5 lvl 6 units.

I dont know how to do this, but one way could be that you make some predetermined results in certain situations. E.g. if you have at least 15 marksmen and you are fighting horde lvl 1 units with speed 4 or 5 you will win the battle with no loses. Also fights that easier could lead to some loses because of moral could be handled by the ai with the loss of one goblin or somethig like that. Even though this could make the game a bit easier I think its worth it considering the time saved.

Ofcourse there is a huge amount of battlesituations to cover, but with enough players involved this could be done.


Was watching Twaryna yesterday and it seems he started the battle and waited with all and when he had shooters blocked he ended the battle at once with QC somehow. What was that?
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