silenthill12.09.2015 silenthill (Красный, Random, Подземелье, Random, Димер, Димер) def unq_flipmo (Синий, Random, Замок, Random, Сорша, Сэр Мюллих) Skirmish 126
Заходит данж с димером . Думал опп зарестит и полез в 1 день без грейда троголодитов в 3 склепа, один из них был макси на некро земле было не просто потерял 30 трогов, разбежался неплохо разведал в 1 день нычку трогов, гарпий и 3 повышалки на +1 сп/знание. Опп не взял рест и я был в шоке сразу же осел и думал что проиграю так как наверняка у него все отлично. 1 неделю пробегал по повышалкам и не смог из за взятия их поставить котов или миносов нехватило 100 голды. в начале 2 скупился и начал отбивать на вторике шахты и сундучки, начал по тихой отстраивать гм, где получил лайтинг болт из полезного. Был 7сп и 7 знание в замке удвоил ману и пошел к треже. Тут выходит оппонент, убивает мне лошков и ошибается не вывозит армию назад . Что в целом и повлияло на игру, мог и проиграть,так как у него был мейн Мюллих и мы были на травке. Mои гр гарпии не перегоняли бы его лучников и было бы все грустно. Я прогоняю ему мейна и нападаю с 180 маной болтом на 200 на лошка.Убиваю без шансов, закрываю глаз и медуз и раскидываю болты. Спасибо за игру.
We played on slow road (the slowest, I don't know why it's played using this option, the mechanics of the game change). D1 even without playing looked very good. 7 archers on a hero, another 5 on the second one + archers prebuilt. Caitlin in the tavern too (should have recruited her d1, first (but not that big) mistake). Also external of archers on the road. And the big +, free prison (never saw one on the 10-15 skirmish maps I've generated). As I was talking with a friend apart from being with castle army it wouldn't had been bad at all if there was a fortress hero inside with flies. Andra was there with 4 flies. The stables was far away so only a scout had reason to reach it so the flies were great.
D2 I understood wood should be enough for cavs + citadel if I've had the money. Didn't build anything d1, d2 upg archers + recruited Caitlin. D3 Mullich would be recruited + 21 marks. D3 took necro castle, d4 mullich was preparing to break pack (19) pit fiends who created more problems then expected due to the lack of morale of my troops. Only one crypt far in my zone (tooked later) + one after beating the fiends but money wasn't a problem. Saw +1all (lots gogs), +3 knowledge (lots liz warriors) and +1 speed (pack greater basilisks). Took them all w2. The thing is I did another two mistakes (not important regarding the final result imo). 1. I've had the impression I've built two market places when in fact I've builded only one (castle, day 7, money wasn't great for citadel) and didn't built a mage guild for Mullich (who received water anyway but doesn't matter if you don't have a
book). So when I've had money for mg didn't had for book so after losing a day and a half (not much to do anyway, all cleared and the final frontier was pack of minotaur kings to reach his secondary town (necro) I've left without a book. This time knowingly. I'll buy it once I take his necro town I've said, I was pretty sure my army was vastly superior. And it was. The zone I've entered so early had a single pandora guarded by horde of master genies so no-no. The gold mines were guarded by lots of medusa quuens and horde of orc chiefs (took that + +1all, +3 knowledge, +1speed).
My big error was not realizing that a 0 0 7 7 hero can pack quite a (magic) punch. 180 a lightning bolt. So instead of going for his secondary town I should have visited another zone and 1. wait for the 3rd week army (and I've had a big plus there since w1) and 2. find a or more pandoras I could take. Instead of that 126 took his necro town and 127 lost the match.
Thanks for playing