RC14 Beta 3 Patch is now up!
To install unzip and overwrite the 4 files with same name in your 'TOE'\data folder. Beta 3 includes Beta 2 changes so you can directly install on clean RC14.
Download:
https://www.moddb.com/mods/might-mag...fix-rc14-beta3Changes:
Fixed Runemages and Flamekeepers using wrong skillwheels and witch hut tables
-Fixed glitching LAN menu
-Fixed Thralsai attack animation and missing fx
-Fixed Faiz having no start skill
-Fixed skull of netherworld not being a pocket artifact
-Fixed all reported txt issues with heroes
-Fixed destructive perks floating the wrong text
-new attempt to balance Conjure Phoenix, now it has Magical Immunity, nerfed initiative to lower creeping potential, nerfed A+D to make it more vulnerable to normal creature attacks, buffed DMG to compensate for attack and ini loss. Lowered mana cost to 44.
-balanced Resurrection and Raise dead (slightly higher cost and slightly lower gain)
-celestial shield costs more mana
-buffed edge of balance +4 -1
-nerfed occultism mastery levels, no longer gives SP to destructive casters and less to others, the perks are good enough.
-Gem stars with adv enlightenment
-Giovanni starts with adv dark
-Sandro starts with necromancy
-deirdre starts with occultism