Спасибо большое!
З.Ы
На нейтральных монстрах не работало, а чтобы работало можно сделать так:
function ReturnArmy(combat)
local n_stacks, id, count, died
n_stacks = GetSavedCombatArmyCreaturesCount(combat, 1)
for i = 0,(n_stacks-1) do
id, count, died = GetSavedCombatArmyCreatureInfo(combat, 1, i)
if died > 0 then
AddHeroCreatures(GetSavedCombatArmyHero(combat, 1), id, died)
end
end
end
Trigger(COMBAT_RESULTS_TRIGGER, 'ReturnArmy')