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#335
Старый 11.07.2017, 22:17
  #335
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dredknight
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Регистрация: 24.10.2015
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dredknight#9852
Регистрация: 24.10.2015
Сообщения: 700
dredknight#9852
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Re: MMH5.5 - Герои Меча и Магии 5.5

Hello Заинтересованный,

Could you be more specific about which hero and specialization you think strengthening?

The mod is build on the following idea: All heroes are useful in the long run for "very hard" monster strength. Map specifics also play a role sometimes (poor maps; small maps; big maps)

Hero specializations can be divided in a couple of groups:

0. Hero boosts.
- Hero initiative boost - hero turns come faster with each level he gets.
- Hero attack damage bonus - This specialization is tightly correlated with very tough might heroes as the player can combine it with a chain hitting effect (chain strike, avenging strike) or combined with . By the end of the game the hero will do massive damage to stacks because he will hit way too often while his army will be tough due to high Attack and Defense skills.


1. Army might Offensive
- creature efficiency boost(attack/defense bonus) - single stack becomes very powerful by the end of the game.
- Initiative boost aura - creatures act faster by the end game.
- various army attack/damage boosts (including hero primary skill bosts)

2. Army might Defensive
various army defense/archery resist/magic resist boosts (including hero primary skill bosts)


3. Magic amplifiers
- additional spell cast - bonus spell cast along with the hero cast - bloodlust
- single spell efficiency increase - haste, fireball, raise dead, wasp swarm,
- additional spell effects - Vulnerability, Weakness, Confusion,poison master
- Chosen of Chaos (Biara +1 luck, no enemy tactics) - this is specially for Destruction + Luck and also negates might heroes Tactics skill.
- mana replenishing - Dark ritual, Mystic - increase magic hero endurance
- bonus spellpower

4. Magic protections:
- Spellwringler and spelltwister - can block enemy spells - very powerful abilities but are useful mostly in PvP.
- Souhunter/Master of elementals - ghosts/units appear on the field under specific conditions. This one is very powerful early and late game. Early game because it helps to grind creatures easier, late game because it blocks enemy units and exhaust retaliations.
- spell and rune cost reduction - makes hero able to cast more spells/runes. in MMH55 spells are expensive and runes are steep in price.

5. Utility:
- Experience + Knowledge bonus - benefit from more creatures, resources, spell endurance and faster level up.
- creature weekly growth boost (N number of creatures per week per hero level) - single stack becomes numerous by the end of the game.
- War machine boosts - artillery becomes very powerful by the end game, Tent reduces casualties to zero (if played correctly) during the entire game.
- Economy(Diplomacy included) - Various daily resource bonus that stacks during the game and allows the player to build faster high level buildings and recruit more creatures by the end of the game (this is a big problem as economics is tight when maintaining more than 1 castle).
- Logistics bonuses - extremely versatile skill. In the hands of good player allows to cover more ground, kill more creatures, get more treasures and outmanoeuvre your enemy.


6. Specializations that were given additional effects because they were a bit weaker:
- Zombie specialization gives creatures per week and +1/+1 bonus
- Dark ritual ability also grants +1 knolwedge per 8 levels

7. Specializations that are for fun or not tested:
- stack weekly growth for neutral creatures - mummies, Manticores, wolves - theoretically it is possible to use them instead of one of your main stacks.
- Erwina - Coven mistress - I put this here because it was never tested for balance in a long run.
- Stronghold Shaman and Witches classes - They are playable but never tested extensively in the PvP. High level of skills required to maintain some builds for example hero that starts with Light magic.


We are satisfied with the balance and no further changes are expected.

What specialization does bother you?
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