🕹🕹🕹 RC15 Beta 12 released 🕹🕹🕹 >>> Download <<<Dear community,
This update brings a couple of fixes and further batch of balance updates and improvement to Artificier skill tree:
FIXES- fixed game breaking issue: hero Benedikt causing CTDs if anyone uses him
MIGHT SKILLS- The first aid tent scales with hero defense primary skill as: 10 + 5/6/8/10 * D, based on 'War Machine' skill mastery
- The Defense secondary skill adds +20/+40/+80 healing to the tent, based on mastery
- Pocket resurrection artifacts scale with Defense
- 'Vitality' perk now gives the medical bag instead of first aid tent
- 'Armorer' perk buffed to 20%
- 'Power of Endurance' perk renamed Power of Stone and now gives mass deflect missile at advanced mastery
- Chieftains now use the regular spellbook visual and can therefore without bugs have all warcries + 3 or more abilities
- Chieftains can also use 'Town portal' spell again
- 'Retaliation Strike' ability resets atb to 1
- 'Avenging Strike' resets atb to 0.75
- 'Snatch' and 'Navigation' perks swap places in skillwheel
- Death Knights develop as 35-40-10-15 and start with 'Defense' skill
- Necromancers are more offensive: 25-15-35-25 and get 'Offense' skill more easily
MAGIC SKILLS
- 'Arcane Ritual' now costs 12, 10 or 8 movement points for every mana point recovered depending on 'Sorcery' skill mastery.
- 'Mystic' specialization reduces cost by 2 for every 'Sorcery' level.
- 'Ocultism' now reduces magic proof by 20/30/40% instead of 20/40/50%.
- swapped 'Secrets of Destruction' for new perk: 'Chaotic Discharge'gives 25% magic-proof as long as hero has positive luck.
- removed 'Circle of Winter' from 'Cold Death' perk.
- 'Pendant of Mastery' artifact doesn't boost Occultism percentage.
- 'Erratic Mana' perk now has 100% chance for 10-30% reduction, removed mana regeneration.
- the following heroes have their specializations swapped: NaadirHarvester, DeirdreWindspeaker, MarkalSoulhunter, JedditeDark Conjurer
- Diraelstarts with 'Master of Conjuration' perk
- Gem, Ylthinstart with 'Master of Blessings' perk
- Eruinastarts with basic 'Occultism'
- Kujin, Haggashstart with first aid tent war machine
- mukha and shivastart with a Wyvern creature
- fixed starting skills for Calid, Biara, Agrael, Garuna, Erika, Svea, Cyrus, Jhora, Deirdre, Benedikt, Sandro & Markal
- fixed 'Town Conversion' ability costing 3000 when it says 1000
- fixed some inappropriate artifacts for seer quests on ARMG
- improved 'Artificer' skill description
ARTIFICIER
Make it more useful early game by:
- 'Consume Artifact' perk is renamed 'Artifact Handling' and the ability is renamed 'Dissolve Artifact'.
- 'Artifact Handling' also includes the following: 'The hero constructs a Wand artifact with random spell enchantment for personal use and adds it to his inventory..'
ARTIFACTS
- 'Staff of the Netherworld' now reduces enemy initiative by 15%, but has no luck penalty
- raised 'Orb of Prophet', 'Edge of Balance' and 'Tower Shield' to major artifact and value to 16k
- lowered 'Ring of Unrepentant' and 'Eternal Light' to minor artifact and value to 12k
- 'Governor's Quill' value to 16k
- 'Ice shield' and 'Dragon Sword' value to 20k
- 'Broken Will' and 'Shadowbrand' rings value to 24k
- 'Angelic Voice' value to 20k
PvP
Balance hit and run attacks:
- 'Shackles of the Last Man' is renamed 'Shackles of War' and lowered to minor artifact with 0 value, the artifact isn't generated or for sale.
- All 4 corrupt.. perks in Shatter skills are renamed 'shackle..' and give the hero a Shackles of War artifact.
For more details read the article on moddb!