We began using stripped space because there was not enough space within the exe to add new assembly code. It is impossible to implement 7th change without free space.
basically what is done is we tell the code to reroute reading from EXE to the free space below (that is with changes before the 7th).
Then it goes to 7th change location and that code executes the new commands and then go back to the ToE EXE code again.
If all players use the same modification of the EXE multiplayer will work without any problem.