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Старый 20.03.2013, 21:39
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R55Max
 
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Регистрация: 31.08.2010
Адрес: Сибирь, МЕДВЕДИ
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Регистрация: 31.08.2010
Адрес: Сибирь, МЕДВЕДИ
Сообщения: 1932
1539
Отправить сообщение для  R55Max с помощью ICQ
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Jebus Cross - 3


I welcome all wishing to try a Powerful on fantastic lands Jebus!



Everyone who wants to participate in the tournament must leave your icq number. Skype is desirable.

A chat conference in Skype is framed for participating in tournament: reference Skype


All official reports will go to a seasonal rating >


Dear future participants before record in tournament the earnest request to study rules of arrangements on game. For a long time, there was a headache a settlement of disputes how to solve difficulties with those games in which players often can't play the game for any reasons and it isn't always easy to define who is guilty, a lot of time and nerves of players and organizers are spent for it. To decide these problems in a tournament system will be used auto resolution of such disputes, and only the most complex system and unforeseen cases will be treated individually.


Rules of the game:


1. Coincide with rules of seasonal rating tournament. All changes accepted there will work in this tournament.

2. Differences for Jebus Cross:

- Settings of the card: XL-U size, two players, without water, monsters are strong, complexity of 160%, restriction of time on a course – 10 minutes.
- In the latch Nekropolis it is possible to choose as Galtran's starting hero.
- Restart on slow roads. At desire it is possible to take at least one of rivals right after card generation.
- To leave the zone in the center it is necessary to punch the main protection (MP). Curved passages to the center are forbidden to use until MP is punched.
- Mandatory restart, if a player is absent between the main security area and its starting center, i.e. at any place in the center of the main no. Take a day discovering this fact.
- Restart as the player that does not have home security in the passage through which the road to the central Treasure. Take in a day discovering this fact.
- Restart as the player who has the only road leading to the main guard. Take in a day discovering this fact.
- Restart as the player that does not have the road to the center. Take in a day discovering this fact.
- In the case of curved passages between areas pass to the adjacent zone is possible only if both zones broken home guard in the center.
- To use "Wings of an angel" and a spell "Flight" and "A door of measurements" upon transition from one zone on another it is authorized only if protection between them is punched.



3. Any changes in rules of games by agreement players are allowed, except change of a gage and rules of the fair play.

4. The version of game SoD 3.2 (4.0) + HDmod( 2.98 or any other with password-protected saves) or by agreement WT, TE or TE Light. Course time for a gage according to the mutual arrangement can change.

5. Everything game saves keep until closing of tournament.

6. Don’t be lazy to look at the first subject post before beginning of each game of tournament in avoiding misunderstandings, i.e. any amendments changes are possible.



Rules of agreements to the game:


1.1.1 After the start of the prescribed date of game, players have 7 days during which they have to agree with the rival about date and time of the beginning of game among themselves.

1.1.2 It is necessary to agree about game for specifically certain day in specifically certain time . Also it is necessary to agree about a meeting time again in case of force majeure. Players are obliged to learn from each other in what days and in what time they will be able to play, describe time intervals, etc. Informational content is welcomed.

1.2 If players aren't bound with each other, and further won't manage to play in time, the draw will be made at the output of one of the players.

1.3 Player is obliged to report to the leader, if within 7 days he or she writes to the rival, and the rival doesn't answer.

1.4 If the player A tried to agree with the player B, and the player B didn't answer within 7 days since the round beginning, the player B will be obliged to play one of three provided dates which will be sounded by the leader (if there are no opportunities to prescribe 3 dates, it is necessary to designate at least two. The time is prescribed also by the player A, and the player A has to tell that time when he can continuously play at least 5 hours in a row!). If the player B can't come in one of 2-3 dates, the technical lesion is awarded. If the player A designates only one date, for receiving access on game in day of additional date, the player B is obliged to come to it and to play at least a week of game days, but time of game has to be in common contractual taking into account both interests. If it isn't possible to agree about time, it is cast lots on passage of one of couple of players to the following circle.

1.5 After one of a player marked the date of their games, and the leader issued them in a tournament for one of them was the "missing" player, this "missing" player has exactly the three days for complete response with the terms of the game. If it is not followed – player will be Technical defeat..

2.1 If one player can say their estimated time for games, and the other does not, the first is to call time, and the second must adjust! If the adjustment is impossible during arrangements, it is necessary to report about it to the leader, judges with granting the ravine of reports with the opponent. If the report about it came at the end of game, and the leader and judges didn't find (for any reason) an exit, adjusts would get technical defeat.

2.2 If both players can't tell in advance exact time for game, it is necessary to specify any reasons why it is impossible to agree for concrete time. These situations are surveyed in an individual order, but those who aren’t contacted to leading (judges) are considered as a passive side of competing players that will be considered at pronouncement of the decision.

2.3 In case players or one of players don't know as to arrive or how to find time for game (taking into account interpersonal contact) it is necessary to address to leaders or judges of tournament with granting the full ravine of reports during arrangements. On their basis game date will be prescribed. Interpreting of reports by leading (judges) will be correct. Disagreement can be challenged only by removal of trials in the board of appeals (BA).

2.4.1 Players who don't manage to finish the games in the taken-away term have to report the reasons in a subject of a forum or to the leader personally one day before the deadline. It is necessary to find any agents of the notification (through other players including).

2.4.2 Absence of the notification is surveyed as refusal to report about it (negligent attitude as an aggravating factor). The technical result is taken out.

2.4.3 If at the end of the periods in the tour game is on the saves(at least 7 game days), the last chance to finish the game will be installed mandatory date of the game, which will appoint a leader in the distribution of stages of the tournament. Failure to appear at the date the game will be considered a technical defeat, regardless of the history of problems arrangements for the game if they did not result in the previously established technical result.

2.4.4 The determined obligatory date of game comes into force if for players is available save with the minimum threshold of the won-back game days - week (7 game days).

Organizational matters:

1. Presenters:

Leading the tournament: : R55Max - icq 584985121

Judging and solution of disputes: : Pit for LM - icq 471401475, Dirty_Player - icq 408722873, numOne - icq 305035002

2. Making reports:

Obligatorily marked with reports in that exact form! It is necessary for automatic counting games and considered in rating:

Date of game. Winner (color, lock, start character, the protagonist) def Loser (color, lock, start character, the protagonist), template, game time.

For example:,
01.01.2013 01.01.2013 Player1 (red, dungeon, Shakti, Shakti) def Player2 (blue, inferno, Pirro, Marius) 2SM4d (3) 136



3. Regulations:

Double Elimination:
After lot the grid of participants is formed. After the 1st round lost in this grid form the second grid play off. Further lost in the 1st to a grid gets in the 2nd a grid, lost in the 2nd to a grid - leaves tournament.
We continue to support no auto save system - be reasonable and compare risk with opportunities. Plums on neutrals accept as a lesion and don't look for the extreme. Dear players a request not to ask and not to give auto saves. Find courage to recognize an offensive lesion.


4. Terms:

Lot and tournament start on April 11, 2013.. Time for a round of 2 weeks (14 days).

Obligatory date of a game of each round - at 18.00 (time Moscow) Opponent waiting for 2:00


5. Other:

- Leading resolve controversial questions between players, controversial issues with leading players decide by board of appeal.
- Information on a course of tournament will be updated approximately once a week, depending on opportunities and the frequency of games - is more regular.
- All games of tournament happen to a seasonal rating. Information will be provided to the leader of a seasonal rating of 1-2 dates following a past.
- Leaders have the right to make any changes to regulations and rules during tournament.
- Leaders have the right to refuse participation to any player without a public explanation of the reasons.
- Demands from players recently registered at a forum are surveyed in an individual order


6. Tournament is official. The winner will be awarded scarf. And medal under avatar:



Past winners of tournaments:

"Jebus Cross" (28.11.2008 - 12.07.2009) - KobRa_RR - Tournament history
"Jebus Cross 2" - (11.01.2012 - 13.09.2012) - Maretti - Tournament history
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МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю СЛУЧАЯ...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю СЛУЧАЯ...
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