Patriksun I do consider perfect balance an illness. It cannot be achieved, just strived for. What brings our team together and is the driving force for all major releases is not the balance changes but the new content.
You can think of releases like this:
- Major releases (examples - RC10,11,12 and so on) bring new content in specific area of the game
- Minor releases ( Beta 2, beta 3, beta 4 and so on) bring bugfixes and balance change
Tantalass it seems the mine guards growth is deliberate to work that way.
If creature growth begins from zero it will be obsolete after the first defeat.