Heroes of Might and Magic: Olden Era
What would you like to do?
Two simple, guided workflows — pick one to begin.
Create a random map template in minutes
Tell the builder what you want to play.
How would you name your template?
Give it a name — you can tune everything else after.
What are you trying to play?
These are player goals, not technical templates.
Tune the match feel
Each change updates the preview and the explanation beside it.
How many people the map is built for — each gets their own starting zone.
Bigger maps give more room to expand and push first fights later.
⚠ Dangerous / untested: official maps are 80–240 in steps of 16. Other sizes (especially >240) may not load or play correctly in-game.
Higher means more gold, mines and resource piles, so everyone grows faster.
How tough the wandering monsters guarding treasure are.
How strong the armies blocking the routes between zones are.
Mirror gives every player a symmetric, comparable position — the fair default.
Off (default): the map keeps one fixed orientation every restart, so the preview reliably reflects that arrangement. On: the engine re-spins the map by a random rotation each match, so players start in different corners every game. Either way, zone shapes and exact spacing come from the engine — the preview is a schematic of the layout, not a pixel-perfect copy.
⚙ Advanced options for experienced template makers
Map properties
Edit the template's overall settings here, and click any zone or connection in the preview to edit the layout.






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