Ïðîõîæäåíèå àâòîðñêèõ êàðò - Ñòðàíèöà 150 - Ôîðóì HeroesWorld-à

Áûñòðàÿ íàâèãàöèÿ ïî îñíîâíûì ðàçäåëàì ôîðóìà:
Òóðíèðû
ÊÀÐÒÛ
Heroes 6
Heroes 5
Heroes 4
Heroes 3
Heroes 2
Heroes 1
Might&Magic

Îòâåò
Ñòðàíèöà 150 èç 255
 
Îïöèè òåìû
#2236
Ñòàðûé 28.06.2018, 13:53
  #2236
^
Marlo_Stanfield
 
Àâàòàð äëÿ Marlo_Stanfield
📖
Ðåãèñòðàöèÿ: 27.05.2017
Ñîîáùåíèÿ: 789
Ðåãèñòðàöèÿ: 27.05.2017
Ñîîáùåíèÿ: 789
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

Да, я тоже пробил. 20 маны на лечение хватает за глаза.
Marlo_Stanfield âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2237
Ñòàðûé 28.06.2018, 19:08
  #2237
^
Dirty_Player
 
Àâàòàð äëÿ Dirty_Player
Êîîðäèíàòîð
📖
Ðåãèñòðàöèÿ: 29.04.2007
Àäðåñ: Las Vegas, Nevada
Ñîîáùåíèÿ: 11704
1750
Îòïðàâèòü ñîîáùåíèå äëÿ  Dirty_Player ñ ïîìîùüþ ICQ Dirty_Player#3487
Âûñòàâêà íàãðàä
Ðåãèñòðàöèÿ: 29.04.2007
Àäðåñ: Las Vegas, Nevada
Ñîîáùåíèÿ: 11704
1750
Îòïðàâèòü ñîîáùåíèå äëÿ  Dirty_Player ñ ïîìîùüþ ICQ Dirty_Player#3487
Âûñòàâêà íàãðàä
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò


Что значит RNG impact?
Dirty_Player âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2238
Ñòàðûé 28.06.2018, 19:13
  #2238
^
Rince
📖
Ðåãèñòðàöèÿ: 06.01.2013
Ñîîáùåíèÿ: 80
Ðåãèñòðàöèÿ: 06.01.2013
Ñîîáùåíèÿ: 80
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

Влияние случайных вещей на прохождение карты, типа морали, удачи, рандомных абилок существ.
RNG = random number generator.
Rince âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2239
Ñòàðûé 28.06.2018, 19:15
  #2239
^
Dirty_Player
 
Àâàòàð äëÿ Dirty_Player
Êîîðäèíàòîð
📖
Ðåãèñòðàöèÿ: 29.04.2007
Àäðåñ: Las Vegas, Nevada
Ñîîáùåíèÿ: 11704
1750
Îòïðàâèòü ñîîáùåíèå äëÿ  Dirty_Player ñ ïîìîùüþ ICQ Dirty_Player#3487
Âûñòàâêà íàãðàä
Ðåãèñòðàöèÿ: 29.04.2007
Àäðåñ: Las Vegas, Nevada
Ñîîáùåíèÿ: 11704
1750
Îòïðàâèòü ñîîáùåíèå äëÿ  Dirty_Player ñ ïîìîùüþ ICQ Dirty_Player#3487
Âûñòàâêà íàãðàä
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

RinceВлияние случайных вещей на прохождение карты, типа морали, удачи, рандомных абилок существ.
RNG = random number generator.
Не, ну что такое RNG это понятно и так)))) Это типа устное условие - не ловить морали/удачи/абилки или какая-то опция в СОД_СП?
Dirty_Player âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2240
Ñòàðûé 28.06.2018, 19:34
  #2240
^
RoseKavalier
📖
Ðåãèñòðàöèÿ: 06.01.2016
Ñîîáùåíèÿ: 57
Ðåãèñòðàöèÿ: 06.01.2016
Ñîîáùåíèÿ: 57
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

RinceErrm, what do you mean by that and what exactly are you talking about? I'm sorry, Enlgish is way more understandable for me than google-translated Russian
Yandex translate has failed me!
You said, paraphrasing, that SoD_SP keeps adding features which can be negative in some way.
I generally try to make the changes optional, although some of them are currently set in stone - hard to imagine some people allowing their game to freeze for example when solution is available. My question was which features should also receive option to turn on / off as well? It is very easy to do, just takes a bit of time.
Of course few things will never be possible (Multiplayer for example).

In SoD_SP 1.16, I will add some way for mapmaker to enforce which SoD_SP options should be on or off. If you don't want SoD_SP on your map or if you absolutely want to require it, etc - mapmaker will be able to decide.

wenwellRoseKavalier, 0-peasant and titan still can beat 2 behes, little rng here but it possible: https://imgur.com/a/ydgdtkx

И да, бой с уткой и 0-крестьянином тоже возможно тащится
Ok, Peasant is really gone now. I wanted to do this initially - not sure why I didn't


On the plus side, you can use Peasant vs. Firebird, almost guaranteed win even without Poison.

wenwellну тогда есть такой вариант: https://imgur.com/a/9zUoNKt

Я о нём думал ещё в первой версии карты но не пытался реализовать т.к. были другие варианты. Тактика зацикливания находится достаточно быстро, а вот дальше все довольно мучительно в плане монотонности движений.

Или это тоже не тот вариант?


I did not want to put too many Bears to prevent carpal tunnel)

DandyА, просто нет возможности посмотреть на работе.
Выглядит логично и красиво.
Только смущает - уровень Гуннара и остающиеся мувпоинты - их слишком много остаётся. И наличие виверны, на которой никакой идеи при таком прохождении нет.
Процентов 30 оставляю, что решение другое.
Я пытался найти подсказку через мувпоинты. Удивительный факт, что их там ход в ход хватает, чтобы сгонять туда виверной, подраться, сгонять за квестом на титана, вернуться обратно, ртуть, ожерелка и обратно пешком. Но такой маршрут какой то мегабредовый.
The trick I wanted to force to use from the start - visiting 6 Swords Pandora's Box without leaving Monolith tile. Since everything I wanted to be discovered was, I reveal some other things that were part of the plans:

This can be done two ways - a result of being on top of entrance 'yellow' object.
1- Remove Waterwalk boots - water -> land lets you use mouse
2- Use keyboard arrows or Numpad

2 also allows this type of movement which is not normally possible. This was in initial plan to save movement spending using spacebar.


Initially I had given Gunnar Waterwalk so that it could only be solved with keyboard. However I was worried about bug where game 'forgets' you've cast Waterwalk / Fly after walking quite a bit. It would create problem with spell points.

Extra movement: The early drafts of map had more complicated path and required more back-and-forth - there was just enough movement to make it on 111. However, it felt a bit wrong and was quite repetitive (you had to go to the Dungeon town several times and path was longer), plus when I tried making optional win paths it was just bad. In the end, I decided against ACE (arbitrary code execution - like other map I posted) to give exactly the required movement and simply accepted that there was too much movement available for precise calculation to be required with 111 finish.
Level 108 would require Oasis but there was not room on 18x18 to fit everything.

The XL map I am working on - title DID - has a lot of movement intricacies for a few months, combined with some tricky fights and some special things. It's about 40% done, but I expect the next 60% to be faster in completion - open phase of the map finally! I received good comments from Biobob when he tested some parts of it.

@Dirty_Player
RNG in this map is 'controlled' as follows:
*no morale/luck enabled for player (either temp negative morale/luck or Cursed Ground) - to prevent AI of getting them you have Spirit of Oppression
*no need for good/bad damage rolls to win/survive

SoD_SP does not (and never will) modify this - just reinstates original heroes3 function that was changed by HD+.
RoseKavalier âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2241
Ñòàðûé 28.06.2018, 20:05
  #2241
^
Rince
📖
Ðåãèñòðàöèÿ: 06.01.2013
Ñîîáùåíèÿ: 80
Ðåãèñòðàöèÿ: 06.01.2013
Ñîîáùåíèÿ: 80
RoseKavalierYandex translate has failed me!
You said, paraphrasing, that SoD_SP keeps adding features which can be negative in some way.
I generally try to make the changes optional, although some of them are currently set in stone - hard to imagine some people allowing their game to freeze for example when solution is available. My question was which features should also receive option to turn on / off as well? It is very easy to do, just takes a bit of time.
Of course few things will never be possible (Multiplayer for example).

In SoD_SP 1.16, I will add some way for mapmaker to enforce which SoD_SP options should be on or off. If you don't want SoD_SP on your map or if you absolutely want to require it, etc - mapmaker will be able to decide.


It's not 'negative' it's just kind of unpredictable.
The problem is that the more options player has - the higher chance that something can go terribly wrong. Thus I understand why HotA team doesn't want to make any options and everything is set in stone once implemented.

So enforcing options seems to be a good solution.

For me personally, the most frustrating feature is disabled stats overflow. So I'm waiting for 1.15 as I hope you'd implement the changes we've discussed on Heroes Community, such as heroes hireability.
Rince âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2242
Ñòàðûé 28.06.2018, 23:03
  #2242
^
Dandy
📖
Ðåãèñòðàöèÿ: 07.04.2015
Ñîîáùåíèÿ: 348
1538
Îòïðàâèòü ñîîáùåíèå äëÿ  Dandy ñ ïîìîùüþ ICQ
Âûñòàâêà íàãðàä
Ðåãèñòðàöèÿ: 07.04.2015
Ñîîáùåíèÿ: 348
1538
Îòïðàâèòü ñîîáùåíèå äëÿ  Dandy ñ ïîìîùüþ ICQ
Âûñòàâêà íàãðàä
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

Dirty_PlayerНе, ну что такое RNG это понятно и так)))) Это типа устное условие - не ловить морали/удачи/абилки или какая-то опция в СОД_СП?
не совсем
другой пример как раз в возможной битве виверны против феникса.
Если яд от виверны срабатывает хотя бы раз в первые 5 раундов - то бой выигрывается, иначе - нет. Вероятность не срабатывания такого события 1-(1-1/5)^5 ~~ 33%. То есть мало, но в принципе может и не повезти.
Скорее это означает, что для всех элементов прохождения в целом и боев в частности существует стратегия на победу, которая реализуется при правильных вводных если и не всегда, то со второй-третьей попытки.
Dandy âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2243
Ñòàðûé 29.06.2018, 01:16
  #2243
^
RoseKavalier
📖
Ðåãèñòðàöèÿ: 06.01.2016
Ñîîáùåíèÿ: 57
Ðåãèñòðàöèÿ: 06.01.2016
Ñîîáùåíèÿ: 57
RinceIt's not 'negative' it's just kind of unpredictable.
The problem is that the more options player has - the higher chance that something can go terribly wrong. Thus I understand why HotA team doesn't want to make any options and everything is set in stone once implemented.

So enforcing options seems to be a good solution.

For me personally, the most frustrating feature is disabled stats overflow. So I'm waiting for 1.15 as I hope you'd implement the changes we've discussed on Heroes Community, such as heroes hireability.
Got it.
Those changes are done and tested, new version is almost ready - a few days at most.
RoseKavalier âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2244
Ñòàðûé 29.06.2018, 09:28
  #2244
^
Ben80
 
Àâàòàð äëÿ Ben80
📖
Ðåãèñòðàöèÿ: 05.05.2008
Ñîîáùåíèÿ: 168
Ðåãèñòðàöèÿ: 05.05.2008
Ñîîáùåíèÿ: 168
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

RoseKavalierGot it.
Those changes are done and tested, new version is almost ready - a few days at most.

Will you provide link here to download ?
Ben80 âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2245
Ñòàðûé 30.06.2018, 15:14
  #2245
^
Marmot
 
Àâàòàð äëÿ Marmot
📖
Ðåãèñòðàöèÿ: 07.01.2010
Àäðåñ: Ìîçûðü
Ñîîáùåíèÿ: 2120
Ðåãèñòðàöèÿ: 07.01.2010
Àäðåñ: Ìîçûðü
Ñîîáùåíèÿ: 2120
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

Сейчас идет стрим Dandy "Карты загадки в heroes 3".
__________________
Âîñêðåñàéòå, êàì³íí³ äóø³, Ðîç÷èíÿéòå ñåðöÿ ³ ÷îëî, Ùîá íå ñêàçàëè Ïðî âàñ ãðÿäóù³: ¿õ íà çåìë³ íå áóëî…
(Âàñèëü Ñèìîíåíêî. Ëþäè – ïðåêðàñí³)
Âîñêðåñàéòå, êàì³íí³ äóø³, Ðîç÷èíÿéòå ñåðöÿ ³ ÷îëî, Ùîá íå ñêàçàëè Ïðî âàñ ãðÿäóù³: ¿õ íà çåìë³ íå áóëî…
(Âàñèëü Ñèìîíåíêî. Ëþäè – ïðåêðàñí³)
Marmot âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2246
Ñòàðûé 01.07.2018, 04:32
  #2246
^
RoseKavalier
📖
Ðåãèñòðàöèÿ: 06.01.2016
Ñîîáùåíèÿ: 57
Ðåãèñòðàöèÿ: 06.01.2016
Ñîîáùåíèÿ: 57
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

^^^
Cool stream! Nice maps

Ben80Will you provide link here to download ?
See SoD_SP notes for 1.15!
Just in time for Canada day)

Screen1
Screen2
Screen3
Screen4

Since my Russian = Yandex Translate, I don't feel like maintaining an English thread over here, I'll stick to this thread. If anyone wants to make one, feel free to.
RoseKavalier âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2247
Ñòàðûé 01.07.2018, 07:59
  #2247
^
Dirty_Player
 
Àâàòàð äëÿ Dirty_Player
Êîîðäèíàòîð
📖
Ðåãèñòðàöèÿ: 29.04.2007
Àäðåñ: Las Vegas, Nevada
Ñîîáùåíèÿ: 11704
1750
Îòïðàâèòü ñîîáùåíèå äëÿ  Dirty_Player ñ ïîìîùüþ ICQ Dirty_Player#3487
Âûñòàâêà íàãðàä
Ðåãèñòðàöèÿ: 29.04.2007
Àäðåñ: Las Vegas, Nevada
Ñîîáùåíèÿ: 11704
1750
Îòïðàâèòü ñîîáùåíèå äëÿ  Dirty_Player ñ ïîìîùüþ ICQ Dirty_Player#3487
Âûñòàâêà íàãðàä
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

Полоска инициативы PogChamp
Dirty_Player âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2248
Ñòàðûé 01.07.2018, 10:39
  #2248
^
Ben80
 
Àâàòàð äëÿ Ben80
📖
Ðåãèñòðàöèÿ: 05.05.2008
Ñîîáùåíèÿ: 168
Ðåãèñòðàöèÿ: 05.05.2008
Ñîîáùåíèÿ: 168
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

RoseKavalier^^^
Cool stream! Nice maps


See SoD_SP notes for 1.15!
Just in time for Canada day)

Screen1
Screen2
Screen3
Screen4

Thanks for your work ! One note - why so small number of Archangels on first screen ?

RoseKavalierSince my Russian = Yandex Translate, I don't feel like maintaining an English thread over here, I'll stick to this thread. If anyone wants to make one, feel free to.

I did not completely understand your suggestion (due to my half-Google translated English).
Ben80 âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2249
Ñòàðûé 01.07.2018, 10:55
  #2249
^
Dandy
📖
Ðåãèñòðàöèÿ: 07.04.2015
Ñîîáùåíèÿ: 348
1538
Îòïðàâèòü ñîîáùåíèå äëÿ  Dandy ñ ïîìîùüþ ICQ
Âûñòàâêà íàãðàä
Ðåãèñòðàöèÿ: 07.04.2015
Ñîîáùåíèÿ: 348
1538
Îòïðàâèòü ñîîáùåíèå äëÿ  Dandy ñ ïîìîùüþ ICQ
Âûñòàâêà íàãðàä
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

RoseKavalierCool stream! Nice maps
author of this maps is cool too

MarmotСейчас идет стрим Dandy "Карты загадки в heroes 3
и через час будет продолжение - карта The Last Crusade
http://heroes3.tv/Dandy
Dandy âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
#2250
Ñòàðûé 01.07.2018, 15:31
  #2250
^
Marmot
 
Àâàòàð äëÿ Marmot
📖
Ðåãèñòðàöèÿ: 07.01.2010
Àäðåñ: Ìîçûðü
Ñîîáùåíèÿ: 2120
Ðåãèñòðàöèÿ: 07.01.2010
Àäðåñ: Ìîçûðü
Ñîîáùåíèÿ: 2120
Ïî óìîë÷àíèþ
Re: Ïðîõîæäåíèå àâòîðñêèõ êàðò

__________________
Âîñêðåñàéòå, êàì³íí³ äóø³, Ðîç÷èíÿéòå ñåðöÿ ³ ÷îëî, Ùîá íå ñêàçàëè Ïðî âàñ ãðÿäóù³: ¿õ íà çåìë³ íå áóëî…
(Âàñèëü Ñèìîíåíêî. Ëþäè – ïðåêðàñí³)
Âîñêðåñàéòå, êàì³íí³ äóø³, Ðîç÷èíÿéòå ñåðöÿ ³ ÷îëî, Ùîá íå ñêàçàëè Ïðî âàñ ãðÿäóù³: ¿õ íà çåìë³ íå áóëî…
(Âàñèëü Ñèìîíåíêî. Ëþäè – ïðåêðàñí³)
Marmot âíå ôîðóìà
Îòâåòèòü ñ öèòèðîâàíèåì
Îòâåò
Ñòðàíèöà 150 èç 255


Îïöèè òåìû



×àñîâîé ïîÿñ GMT +4, âðåìÿ: 14:14.


vBulletin v3.5.0, Copyright ©2000-2024, Jelsoft Enterprises Ltd. (Ðóññêèé)

ßíäåêñ öèòèðîâàíèå    Top.Mail.Ru