Landalos;132588О да.. Его конечно собрать - две секунды, дело плевое..
Ну если смотреть в разрезе полезность/количество артефактов/доступность артефактов, то тут однозначно проще всего собрать ПКН
а так... что касается новых артефактов:
1. Magic Wand
Description: Transforms artifacts which hero has.
Location of Wand:
These artifacts are changed:
Misc 1 Head and Neck
Misc 2 Left hand and Right hand
Misc 3 Left and Right ring
Misc 4 Torso and Legs
Misc 5 Shoulders and Misc 4
1. Combination Artifacts and their parts are not transformed.
2. If a slot is empty, a new artifact will not appear there.
3. Artifacts that are forbidden from appearing on a map will not appear as a replacement artifact when a transformation occurs.
2. Gold Tower Arrow
Description: Gives control of Arrow Towers to hero.
In attack:
Towers won’t shoot
In defense:
No Ballistics – Shoot twice
Basic Ballistics – Shoot 3 times
Advanced Ballistics – Shoot 4 times
Expert Ballistics – Shoot 5 times
3. Monster’s power
Description: Casts Prayer on all monsters of one kind. Every week, a new random monster is selected from the hero’s army and Prayer will be cast on ALL monsters of this type that every hero has during that week.
4. Crimson Shield of Retribution
Description: Held in the left hand, this artifact increases Defense skill by +2 and gives all creatures in a hero's ranks the ability to retaliate against creatures that cannot normally be retaliated against.
5. Dragonheart
Description: This ancient relic summons up to [100 HP x Hero Level] dragons for the duration of a battle (minimum one dragon). Dragon type is random but may be influenced by terrain. In addition, dragons in a hero's army always have positive morale.
There's 10% chance that the dragon type will be completely random and 90% chance that the dragon type will be determined based on terrain from the tables listed below:
Grass, Holy Ground: 70% Green, 20% Gold, 10% Diamond
Dirt, Evil Fog and Cursed Ground: 45% Bone, 25% Ghost, 20% Blood, 10% Dracolich
Subterranean, Lava and Fiery Fields: 60% Red, 20% Black, 10% Darkness, 10% Rust
Swamp: 50% Gorynych, 35% Green, 15% Rust
Snow: 25% Bone, 20% Ghost, 20% Azure, 15% Crystal, %10 Diamond, 10% Blood
Water, Rough, Sand and Lucid Pools: 10% Green, 10% Red, 10% Black, 10% Gold, 10% Bone, 10% Ghost, 5% Darkness, 5% Diamond, 5% Blood, 5% Dracolich, 5% Crystal, 5% Faerie, 5% Rust, 5% Azure
Magic Cloud and Magic Plains: 100% Faerie
Rocklands: 100% Rust
Clover Fields: 30% Faerie, 25% Rust, 25% Crystal, 20% Azure
6. Gate Key
Description: Upon entering a town you own, the Gate Key gives you the option to lock it for 5 days. Heroes can leave locked towns but no hero can enter except by Town Portal or Castle Gate, and the town cannot be attacked.
The Gate Key will vanish when used and returns to the hero 10 days later. A town cannot be relocked by any Gate Key for 5 days after it becomes unlocked. If a player is vanquished, their locked towns will be unlocked for all players the following day.
взято из мануала по Героям ВоГ