Команда WoH:
Black Moses - 619027425
Danyt - 574028381
Lech - 632633085
M4-Masterkey - 603968265
Predrix - 612884464
Razer - 637011638
Smok - 646061395
Szeryf - 586432454
Wawrzyniec - 556011751
Wojrad - 584927860
Rezerwa:
Emil - 570427603
Hood -
Jansen -
Jany -
Pentacz -
Правила WoH
http://www.h3.ligaheroes.pl/regulamin.htmlAccording to these rules we play templates: Jebus XL 130%, 2sm4d3 L+U 130%, PC2 L 130%, PC2 M 130%
1. FMG (Fight Missplaced Guards)
Players have to fight guards (neutrals) of zones connections, minerals (i.e. lying next to a windmill/bank) and artifacts, even if it is possible to avoid guard.
See notes:
- if zone connection has more guards, it is enough to fight one of them;
- if there are more connections to next zone, each connection must be treated separately with necessity to fight the guard;
- if the opponent defeated a zone guard the player is free to pass as well;
- if there is random map generator bug and there is no guard to another zone or is weaker it is not allowed to go through;
- if neutrals guard a mine only, the player is allowed to take resources lying around;
- players are not allowed to take the treasure first and then fight the neutrals;
- player using DD/Fly has to respect FMG rule (first fight guard and then enter zone or take treasure);
2. No first day (red) rush
In the first day of a week, red (previous) player is not allowed to use units from new week against any units or flagged locations of blue (next) player.
See notes:
- red (previous) player cannot block any passages with the units from new week to stop blue (next) player delivering units from new week;
- if red (previous) player defeated guard to blue (next) player zone using units from new week is not allowed to take any flagged locations;
- units from new heroes are not new army;
3. No Hit & Run
Player cannot retreat/surrender from the battle, if dealt more damage than the opponent - last first 3 rounds. Counterattacks are not included. Not allowed to use magic level 3+ by level 11+ heroes from prison.
4. No joiners
It is forbidden to join any neutral units. Not refer to units from Pandora's Box.
5. Necropolis
Necromancy use only to compensate losses. The number of skeletons (or any other units from necromancy skill) must match at the end of each day.
See notes:
Player with Necropolis cannot build creature dwellings in other Necropolis (not include citadel, castle) on random maps Panic and Balance (PC) templates, and on fixed map named Blockbuster.
6. Conflux
It is allowed to recruit only half (rounded up) firebirds/phoenixes. Limit also refers to dwelling.
7. Dwellings
Player may use only one 7 lvl dwelling. Doesn't applies to enemy's dwellings.
8. No bank upgrades
It is forbidden to upgrade units from griffin conservatories or dragonfly hives.
9. Scrolls 4-5 lvl
Using 4-5lvl scrolls is allowed for hereos that have an adequate level of wisdom and mage guild.
10. Game bugs
It is not allowed to use game bugs.
See notes:
Not allowed to:
- reduce neutral armies - allowed to retreat/surrender/lose one time attacking non-upgraded guards with upgraded stack inside (zone, Utopias and Pandora's Boxes guards);
- use Artifact Merchants bug, which enables a player to recruit units for the opponent's resources;
- use Ghost Hero - a hero without units
- sell artifacts above their value;
- check skills and spells of enemy heroes.
Exceptions: watching quantity, earnings and garrison of enemy towns and the number of units that your opponent is able to buy.
11. Weeks/Months creatures events
Player can claim to load autosave if appears double or +5 population of 6-7lv units.
12. Restart
Players can take 2 restarts (1x111+1x113): 1 in first day and 2 not later than third day of 1 week.
See notes:
Immediate restart if there is Dirt Road, if starting hero isn’t 1 lvl, if starting town has no fort or player starts with more than 1 town.
13. Hill Fort, Cartographer, Grail – removed from the map with file objects.txt
Not allowed to use Hill Fort, Cartographer and Grail.
We play with file – objects.txt – reduces unwilling blocks from map by removing unnecessary objects (i.e. removes obelisks, Fort, Cartographer, Tents) and adds possibility to generate Crypts on Lava, Rough and Subterranean.
14. Pat situation
If both players aren't going to finish battle then attacker must flee/surrender. If i.e. 100 golems can't kill 1 ghost dragon which flies away, always player avoiding clash (here dragon) must flee/surrender.
15. DD, Fly
Dimension Door and fly use only one for a day (for each hero) and we can't cross any zone using these spells.
Different rules we have to PC2.
PC2 is a Polish balance:
No necro,
No dwelling – removed from the map with file objects.txt
Conservatory Gryphon: you will not get angels – crbanks.txt
about 1lvl - 3000 gold + 6 wood and 6 stone
about 2lvl - 7000 gold + 8 wood and 8 stone
about 3lvl - 10000 gold + 11 wood and 11 stone + 1 treasure
about 4lvl - 13000 gold + 15 wood and 15 stone + 1 minor
Dragonflies hives: you will not get wyverns
about 1lvl - 2500 gold + 4 wood
about 2lvl - 3000 gold + 6 wood + 1 treasure
about 3lvl - 3500 gold + 8 wood + 1 minor
about 4lvl - 4500 gold + 12 wood + 1 major
We play with file – objects.txt – reduces unwilling blocks from map by removing unnecessary objects (i.e. removes obelisks, Trading post, Fort, Cartographer, Tents).
sptraits.txt - includes all informations about spells. Changes: in town guild there is no dd, fly, tp, waterwalk, scuttle and summon boat; magic mirror is now 3lv spell.