MMH5.5 - 5.5 - 106 - HeroesWorld-

:
Heroes 6
Heroes 5
Heroes 4
Heroes 3
Heroes 2
Heroes 1
Might&Magic

106 106
 
#1576
25.06.2024, 12:30
  #1576
^
Mustaaurinko
📖
: 13.12.2010
: Helsinki
: 64
    Mustaaurinko   ICQ SodanJumala#9880
: 13.12.2010
: Helsinki
: 64
    Mustaaurinko   ICQ SodanJumala#9880
Re: MMH5.5 - 5.5

Sir DredKnight, how can I change the language in the MMH55 Manual application?
__________________
Mustaaurinko
#1577
25.06.2024, 12:33
  #1577
^
dredknight
📖
: 24.10.2015
: 713
dredknight#9852
: 24.10.2015
: 713
dredknight#9852
Re: MMH5.5 - 5.5

MustaaurinkoSir DredKnight, how can I change the language in the MMH55 Manual application?

When you launch it, you are presented with a choice. The problem is that RC19b only supports English at the moment so you may want to get the RC18j
dredknight
#1578
08.07.2024, 20:56
  #1578
^
Mustaaurinko
📖
: 13.12.2010
: Helsinki
: 64
    Mustaaurinko   ICQ SodanJumala#9880
: 13.12.2010
: Helsinki
: 64
    Mustaaurinko   ICQ SodanJumala#9880
Re: MMH5.5 - 5.5

Greetings, traveler! Can you please tell me how to make a map for teams? I created a map for 8 participants - me and 7 computer players. I now want to make it so that there are 2 teams each. But I can't figure out how to do it in mapmixer. confused
__________________
Mustaaurinko
#1579
08.07.2024, 21:37
  #1579
^
dredknight
📖
: 24.10.2015
: 713
dredknight#9852
: 24.10.2015
: 713
dredknight#9852
Re: MMH5.5 - 5.5

Mapmixer has 8 slots for 8 players. when you load the map only the players that are available will be modifiable.

if a map have 5 players - slots 1 to 5 will be modifiable.

If you set:

  • slot 1, 2 and 3 to value 1, this will make the fist 3 players to be in Team 1
  • slot 4 and 5 to value 2, this will make the last 2 players to be in Team 2
Then apply the change and check in game.
dredknight
#1580
15.07.2024, 11:39
  #1580
^
dredknight
📖
: 24.10.2015
: 713
dredknight#9852
: 24.10.2015
: 713
dredknight#9852
Re: MMH5.5 - 5.5

🕹🕹🕹 RC19d released 🕹🕹🕹

 >>> Download <<<

This patch is mostly for improving the campaigns and game play on random maps. There are a few balance changes included as well.

CAMPAIGN

  • fixed instant travel being available in many missions where it wasn't supposed to, if the spell was learned on a save file, it cannot be unlearned, therefore this change will only be effective when starting a new chapter, unless a main hero had not learned it yet.
  • restored 'destroy magic wall with catapult' fight sequence in C6M5, which was omitted in older H55 releases because related files were missing or broken in Tribes of the East. Also
  • reverted some buffs to the boss battles that existed in rc19c to compensate for having to win less battles in total.
  • fixed an enemy hero in C1M3 sometimes spawning with only one imp.
  • changed weekly spawning sylvan stacks in C2M3 to grow in size at a less insane pace on higher difficulties.
  • removed a 'die without town for 7 days' trigger on necroboss hero in C5M3.
  • fixed a timer activating on a shadow dragon fight in C5M5.
  • fixed Nikolai sometimes receiving less experience than his secondary heroes in C5M5.
  • removed bonus creatures from necro town in C6M1 that can make modified AI very overpowered.
  • fixed Zehir getting a +2 spellpower bonus at the start of C6M1.

ARMG AND ADVENTURE MAP
  • fixed graves and wagon type objects always assuming a minimum guard growth of 8 days passed.
  • dimension doors refund movement points lost when cancelling an active visit of a town by revisiting the door.
  • the chance for a win in Casinos is now equal to 47% + 3% per luck of the hero instead of always 47%.
  • added many new army combinations with larger tier gaps that previously could not spawn like t5+t1 or t6+t2 or t7+t3.
BALANCE
  • Hero combat damage against tier 1,2 and 3 is ~5% higher
  • ballista damage is ~5% lower (-2 Attack)
  • Arcane crystal increased mana cost to 12
  • neutral mages start with 12 mana instead of 17 (or less when split)
  • neutral battlemages start with 13 mana instead of 12 (or less when split)
  • Lava Dragons +2 Attack
TEXT
  • clarified descriptions of mass spell effect in skillwheel
  • fixed descriptions of shadow image and slave market
  • added explanation for new players in ATB value tooltip
  • removed a handholding text from the original game from the battle frenzy perk.

For more details read the article on moddb!
dredknight
#1581
21.07.2024, 12:20
  #1581
^
Mustaaurinko
📖
: 13.12.2010
: Helsinki
: 64
    Mustaaurinko   ICQ SodanJumala#9880
: 13.12.2010
: Helsinki
: 64
    Mustaaurinko   ICQ SodanJumala#9880
Re: MMH5.5 - 5.5

The game has a “neutral heroes” feature. Will I get additional experience for each defeated this hero and does the experience depend on the level of this neutral hero? 🇧🇬
__________________
Mustaaurinko
#1582
, 10:54
  #1582
^
dredknight
📖
: 24.10.2015
: 713
dredknight#9852
: 24.10.2015
: 713
dredknight#9852
Re: MMH5.5 - 5.5

MustaaurinkoThe game has a “neutral heroes” feature. Will I get additional experience for each defeated this hero and does the experience depend on the level of this neutral hero? 🇧🇬

I have never used that option in play so cannot say.
dredknight
106 106

« | »




GMT +4, : 22:35.


vBulletin v3.5.0, Copyright ©2000-2024, Jelsoft Enterprises Ltd. ()

     Top.Mail.Ru