Dear community,
MMH55 RC13a has been released!
This iteration focus primary on balance and bugfixes.
Download:
https://www.moddb.com/mods/might-mag...55-patch-rc13aTo install overwrite the .pak files in the TOE\data folder with the ones in the archive.
- firewall, changed duration to 1+(0.1SP), instead of 2+(0.1SP), increased cost to 30
- phantom forces cost decreased to 24
- summon phoenix cost increased to 50
- summon hive cost increased to 20
- earthquake cost increased to 10
- curse of the netherworld and word of light dmg multipliers decreased to 10-12-14-16
- chain lightning dmg multipliers decreased to 20-24-30-36
- stalkers -1 initiative +1maxdmg
- scouts +1min and max dmg
- assassins +1 min and max dmg
- dung tier1,2,3 all lowered cost by 10
- Upgraded centaurs +1HP, unupgraded +2HP
- Warriors +1Speed, +2HP
- Maulers +1Speed -1Initiative +2HP,
- Warmongers +1Speed
- Changed rage level 1 for tier 3 orcs to give less HP and Initiative instead of speed, the speed and HP are available without rage
- bloodrage drop for waiting is same as defending (was higher)
- Gorshak increases centaur initiative by +0.25% per hero level
- rune patriarch mana increased to 37
- added effect to eternal servitude for living hero's, they will resurrect more than 50% of tier2 after every battle at zero mana cost
- extra skeleton growth was moved to lord of undead perk
- lowered necromancy cost divisor from 15 to 12 (increases dark energy cost)
- lowered power ratings of necro t6,7 by 10% (decreases dark energy cost)
- fixed necro upgrades having different dark energy costs
- increased max bonus of off/def formations from 6 to 10
- fixed faiz having 2 specials
- fixed alaron having extra skill
- improved gremlin repair ability text
- improved incorporeal text
- improved casters luck text
- fixed mass spell perk desc
- shortened and clarified desc of resurrection artifacts
Enjoy!