This release will fix the issue of randomly occurring crashes when opening hero inventory or dwelling. The cause of this was found to be a stack overflow issue with sound files on some models including the female elves. many other bugfixes will also be in this patch.
There will also be balance changes. As you may have noticed the amount of balance patches has been going down lately and the changes become smaller in scope, we believe the game has gradually become more and more balanced so this trend will likely continue.
fixed stack overflow issue with sound files causing random crashes when opening hero inventory and dwellings
fixed some scenario maps bugging on heroic/impossible difficulty
player turn timer will now remain visible in combat
prevented mana replenish script running before teleport to town is completed
fixed alignment issues for Dungeon and Inferno sacrificial pit UI
if a defending player cheats mana by staying in inventory the mana will be removed at start of combat.
Ballista: reduced dmg at expert level from 4-5*AK to 3-5*AK, but increased attack by 2, lower levels are also adjusted, overall dmg reduction is around 7.5%.
reduced defense of all war machines by ~-2 at all mastery levels
Fire and Air affinity perks now give 12 DBC and earth affinity 8 DBC, water affinity 10 DBC
Fire Resistance perk gives +4 instead of +2 defense
fixed snatch no longer working for getting on and off boats
fixed frenzy sometimes showing wrong duration of 0 in spellbook
fixed max mana getting reduced when leveling up if book of power artifact is equipped.
reduced spellpower scaling of all dmg inflicting spells, but added a base dmg value to all of them to be less dependant on spellpower early. for example lightning bolt is changed from 0+24*SP to 20+20*SP
Caster's Luck now also gives +8 spellpower at level 36, to give back the power needed super late game, chieftains gain this bonus at any level as they already did.
Caster's Luck now boosts dmg by 25% + 1% per hero level.
Occultism penetration is now 50% again (from 40%), but the magic defense boots give 14% (from 12%) resistance and the pendant from to 6%(from 4%)
reduced mana cost of Frenzy back from 50 to 40, increased dmg buff by 20%, frenzied targets now cannot be retaliated upon.
fixed bugs with triggering of Magic Mirror, it now triggers only on spells that are cast on enemy targets but Hypnotize and Frenzy cannot be mirrored.
Phantom Forces spell summons can no longer trigger Mana Destroyer and Mana Stealer creature abilities
fixed Encourage ability not possible to cast on creatures with magical immunity.
fixed hovering empowered Fist spell over Magnetic Golem showing 0 damage instead of the proper value.
Ghost Dragon Sorrow Strike duration changed from =SP to =1+SP/20
Goblin Witch-Doctors now cannot have more mana than they have creatures in each stack
Goblin King spec no longer gives mana to Witch-Doctors, instead they can also act first.
reduced spellpower buff at Bloodrage level 3 for Stronghold tier 4 to x2.5
Magnetism ability grants immunity to Ignite
Seduction ability was not considered mind spell when Vampirism was cast. Now Vampirism will dispel any seduction effects on target creature.
Royal Griffins +5HP, -1D
Spearweilders +1 mindmg
Skirmishers +1 maxdmg,-3A
Harpooners +1 mindmg,+2HP,-2A
Dryads -1 initiative, sprites +1 initiative
Symbiosis is 20% stronger
Crystal Dragons +5 dmg, -5 HP, removed Prismatic Breath, added lightning breath, removed immunity to water, added immunity to air
Paokai +2 maxdmg, -10HP,
Foul Wyverns +20HP, -2 maxdmg
Earth Elementals -1 maxdmg
clarified desc of Angel Wings artifact
magic resistance as hero specialty is removed from the game since it negatively affects counter choices and random selection
Marbas starts with fire elementals DBC specialty, bio adjusted
Calid starts with fire mines specialty, bio adjusted
fixed Kraal and Maeve having 2 specializations
Maeve is removed from MP roster, Irina replaces Maeve with griffin specialty