function start()
for i,hut in GetObjectNamesByType('PEASANT_HUT') do
SetObjectEnabled(hut, nil)
Trigger(4, hut, 'replace_hut')
end
end
startThread(start)
function replace_hut(hero, hut)
Trigger(4, hut, nil)
SetObjectEnabled(hut, 1)
ReplaceDwelling(hut, 7)
end